Hotel Galactic

Hotel Galactic

View Stats:
Some bugs and observations
I've been enjoying the demo so far, but my experience has been marred by a couple of bugs:

- one of the bathroom stalls was unpacked fully but never lost the In Progress symbol, so one worker would always hang around there doing nothing. When I drop one of them at the stall, the progress bar would restart, hit the halfway point, and stop, and the worker wouldn't leave unless I manually drag them away.
- in relation to above, whenever a worker was free, they would immediately go to the bugged stall and just stay there. I have to constantly keep an eye on that spot so I can drag idle workers to do something else.
- autostore will turn off semi-frequently and I have to turn it on again. idk if this is intended or a bug.
- when I set one of the workers to chop wood, they went to the far left instead to the harbor, and started chopping at air before leaving to gather already chopped wood in the forest.
- work priority seems to be...idk, off? I have Maklo's cooking priority set to High, but after he takes an order, he'll often go do something else even though he's already in the kitchen. I have to keep dragging him back.

The first bug is the most annoying because I can't just sit and enjoy the flow of the game - I have to keep babysitting workers or else they'll be sat there watching a bathroom stall for hours.

Besides that, is it normal for the workers to not need rest? I don't think I've ever seen them use the beds. I sometimes see one use the bathroom, but not their beds. I expected to have to juggle workers needing breaks and off-hours but so far they just keep working which is...fine, just odd.

The guests too, seem to be infinitely patient, which idk if that's a demo/tutorial feature and won't be in the game itself, or a bug, or a deliberate design choice. It feels rather strange being able to let guests sit in the dining room forever without them losing patience.

Now, besides all that, I do really like the gameplay loop and the aesthetic. I love the construction animation, the little details on all the objects and rooms, everything looks gorgeous! If it weren't for the bugs, I'd rate this very positively. I'm excited to see the other characters, rooms, items, features, all of it. Hope to see the full release soon, with all the kinks ironed out!
< >
Showing 1-2 of 2 comments
The bathroom stall bug listed above happened to me with the radio.
waxx  [developer] 10 Apr @ 4:23am 
Hey, thanks so much for the thoughtful post - always really appreciate the detailed bug reports and the kind words at the end!

The issue with autostore turning off is definitely a bug, not intended behavior. The bathroom stall bug is also something we’ve seen happen occasionally and also on our radar.

The "chopping air" moment is tied to some pathing weirdness, especially when workers try to grab tasks from far away. That’s part of a broader AI and pathing upgrade we’re already working on.

When it comes to work priorities - agreed! Again, we go into more detail in Devlog #3, but this is a system getting a lot of attention right now. Better priority handling and smarter drag-and-drop logic are all coming to help polish how workers behave and feel in the core gameplay loop.

In the demo, rest is intentionally disabled for workers since it’s a short, guided experience. But the full game already has working systems for sleep, food, and worker well-being, so that’s absolutely part of the larger simulation loop.

And yep, you’re also not wrong about the guests being a little too patient. Let’s just say that’s more of a demo safety net than a design philosophy. In the full version, they may not be quite so forgiving :angry_yeti:

Really glad to hear you’re enjoying the aesthetic and core loop despite the rough edges. We’re working hard to iron out the kinks and flesh everything out for Early Access - hope to see you there! :tabbycat:
Last edited by waxx; 10 Apr @ 4:23am
< >
Showing 1-2 of 2 comments
Per page: 1530 50