Hotel Galactic

Hotel Galactic

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nice!!!
This is a really great game!! I enjoyed it very much after playing through the entire demo, which was quite surprising! It's very warm and healing. Here are some suggestions after my gameplay: 1. Localization Issues As a Chinese player, I found some Chinese translations a bit awkward. The demo video is still in English, which took me a moment to notice. Some descriptions (like room decoration) feel machine-translated, although they make sense after reading twice. 2. Gameplay Bugs There seems to be a bug with the time acceleration feature, sometimes triple speed doesn't work. 3. AI Behavior Employee AI feels clumsy. They switch tasks too quickly (e.g., cooking staff may leave after making one dish). Cooking tasks sometimes appear to be shared between two employees, which confused me. 4. Story Background As I discovered the game through recommendations, I didn't understand the background story. It would be great to explain why the goblins are running this hotel. Are there any backstories for the initial three employees? 5. Naming Issue Guests and new employees having the same name can be confusing. I almost assigned a guest to work due to this issue. 6. Additional Suggestions Would love to see cute animal guests in the game. The art style is very impressive and surprising! Overall, I really like this game and am looking forward to its release!
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waxx  [developer] 18 Jun @ 4:40am 
Thank you for your feedback!

1. Yeah, some of it clumsy still and was done last minute. For the EA we're going with one person to deliver it all.
2. Huh, that's a new one! Any more context on it?
3. That's true, we'll be introducing task chains so that the AI can focus on a chain of actions (like cooking the entire meal from start to finish) before hopping on to something else).
4. There will be story in the EA, but for demo we wanted to keep it light and out of spoilers. The actual game starts completely differently.
5. Haha, right. Will have to get looked at.
6. Hmmmm very interesting maybe we might perhaps have something to say regarding it during the EA :heart_eyes_yeti:
Originally posted by waxx:
Thank you for your feedback!

1. Yeah, some of it clumsy still and was done last minute. For the EA we're going with one person to deliver it all.
2. Huh, that's a new one! Any more context on it?
3. That's true, we'll be introducing task chains so that the AI can focus on a chain of actions (like cooking the entire meal from start to finish) before hopping on to something else).
4. There will be story in the EA, but for demo we wanted to keep it light and out of spoilers. The actual game starts completely differently.
5. Haha, right. Will have to get looked at.
6. Hmmmm very interesting maybe we might perhaps have something to say regarding it during the EA :heart_eyes_yeti:
Regarding the bug with time acceleration, sometimes when I click to accelerate, there are 2x and 3x speed options, but right-clicking to switch doesn't work. I need to click pause and then accelerate again to successfully switch speeds (I had to do this at least four or five times during gameplay). By the way, I also noticed issues with button interactions - when changing bed sheets and placing orders, especially when collecting dirty sheets, it's hard to hit the target in the zoomed-out view. I have to zoom in and carefully aim. If it could be smoother, that would be better. (When guests come all at once, it's crazy trying to change sheets and make beds, clicking multiple times without success can be frustrating, haha).
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Showing 1-2 of 2 comments
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