Hotel Galactic

Hotel Galactic

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Sparn stuck or frozen after trying to unload sack
I noticed after a bit that Sparn was just standing in storage and he had the unload sack icon above his head, but wasn't doing anything. Inside his bag, he has only 1 metal scrap. I attempted to un-equip and reequip to see if he would go back to moving, but he just stands there doing nothing and not moving. I tried to reload, but that didn't seem to fix it either. It seems now that Sparn will be stuck forever in his spot as I'm not sure what to do to get him back to moving.
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Showing 1-5 of 5 comments
Jane Doe 25 Jul @ 3:34pm 
I think it might have to do with the sack, not sure though. Since Makolo (the four legged guy) got stuck in the same animation/task. Haven't been able to fix it. The ones without sacks are working just fine.
Before the patch I could sometimes fix it, by dropping them next to their beds or the rations. But now that doesn't work either.
Originally posted by Jane Doe:
I think it might have to do with the sack, not sure though. Since Makolo (the four legged guy) got stuck in the same animation/task. Haven't been able to fix it. The ones without sacks are working just fine.
Before the patch I could sometimes fix it, by dropping them next to their beds or the rations. But now that doesn't work either.

Yeah, I tried to move him around to tasks to see if I could get him to work again and he literally dropped from the map, never to be seen again, so I'll be having to start over from either an earlier save point if I have it, or just all over again.
Jane Doe 25 Jul @ 3:45pm 
oh usually when they drop off the map, they spawn back at the harbor. It's just with the bug they don't go back to the hotel, but stay at the harbor.
I've also got this issue with the other one (begins with T but I can't remember their name!) so it definitely sounds like it's the sack that's glitched...
Definitely is the sack, I tried unequipping it from Sparn and putting it on the other ferret like dude and it made both of them stuck, I can still get them to do their tasks but only after manually picking up each one and assigning them tasks every time they finish one, which means I drop them into the void often.
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