Hotel Galactic

Hotel Galactic

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Demo feedback
Ok so these are some first impressions!
I love this game- for a demo it is so complete, so cosy and colourful! I can't wait for the full version to come! I think this concept is brilliant, and the fact that it is modeled in the spirit of one of my favourite animation movies is beyond awesome. I made a separate post about all the things I love about it.

I did run into some issues regarding tasks and pathfinding(the workers went on strike lol).

- Could not continue playing one time due to workers freezing up. When a certain task row gets too full, this means that the workers will not proceed to do other tasks or consequent tasks. When you take all the orders from guests in the restaurant at once, the workers take all the orders and the order board will get full. Workers with an order from a guest will stand in front of the board waiting, but as all the workers did this, this meant that no worker could take the food up to the guests. Cancelling the task did not get them out of the loop.

- Pathfinding issues: when a worker is placing a piece of furniture or a decoration they will run into problems when the path is blocked. They will stand there or continue to pick up the box with the decoration in it. It takes some agility to get them to drop the box and cancel the action.

- Multiple boxes of items at the craft station make it difficult to select a specific item.

- The same pathfinding issue happens when making beds- whenever you had an unfortunately placed room divider the worker would just stand there. (This is solvable by cancelling the action, moving the offending object and there you go :) )

- I ran out of storage. You need to harvest a stone or tree as you need it, Chopping down multiple trees and stones leads to a lot of stuff on the ground, clogging the storage so fruits cannot be stored. This caused the issue of workers endlessly collecting what was on the ground and not prioritising the harvested fruit.

Thank you for making such an awesome game! :)
Last edited by Primordial Mingvase; 22 Mar @ 2:35pm
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After some additional testing, I ran into the following little bugs:
- pathfinding led me to not being able to change sheets on a bed. I packed the bed in a box, put it back down after removing my clutter from the room. The guest that was supposed to stay in the room froze in the hallway and could not check in or check out.
- In the washroom and left of the crafting desks there were little bubbles to indicate blocked paths and cleaning. Same went for branches or wood that was picked up, the bubble stayed in the grass.
- I sometimes lose workers and find them sat in a corner frozen on a task, especially with pathfinding problems or full queues on a certain task (see the feedback about the kitchen order board above). Sometimes they would get stuck on picking up wood outside as the action bubble remained but the wood was already picked up.
- The booster to grow plants will give you the option to be put in the same storage box as the fruit, and will dissapear afterwards.
- Some of the existing decorations (wallplants in the green room on the left side on first floor and the rug of the bathroom on the first floor will not be able to be moved. The rug is not able to be moved at all as it won't see any other viable spot, even if there are no obstacles. It will say for every room including the bathroom itself that the room is not suitable.
The wallplants will be able to be placed but will get stuck on the floor below.
- When you build to max height, you may run into floors only being half visible at times. Gong up and down again with the view helped in this case.

I hope above summary helps , I tried to play in different ways to see how it would go. I absolutely love the game- this feedback is only meant to be of help of course :)

Thank you again! I am excited to see how the game develops!
Last edited by Primordial Mingvase; 22 Mar @ 2:31pm
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