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Some mechanics from the demo might look the same, but were completely reworked in the code: like cooking, AI behaviour etc. We reworked many systems last few months. We also moved to Unity 6 during that period from demo to EA launch, which also granted us opportunity to rewrite some mechanics.
We new about the preview build bugs massively occuring 10 days before the release, Some of the issues we knew about were addressed in the preview guidelines for the press a content creators, and we genuinly trusted in the evaluation of the time needed to fix them all. We didn't make them on time. One fix caused another bugs, and it was like snowball for us. It should not be released in that state, that I can confirm.
The more likely scenario is that some project manager (or someone in a leadership position) is pushing for a buggy release because money is running out, which is also not a great look. Whoever greenlit this initial early access release needs to check their ego(s) because this initial terrible release is gonna plague future sales, and you're now locked into the MUCH harder path of "Hello Games and No Man's Sky" where you MUST slowly build back trust over years which will be even harder on the devs of this project.
New potential customers will be (rightfully) very suspicious of buying in because of this terrible initial impression and due to the spotty previous record of games by this development team, it's going to be a very long slog...