Defender's Quest: Valley of the Forgotten

Defender's Quest: Valley of the Forgotten

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[Steam Deck] Playing this docked with a DualSense 5 crashes on button press
As title:

1. Dock the Steam Deck. (Haven't tried this undocked.)
2. Have a DualSense 5 connected via Bluetooth. Don't change the default (Official) controller configuration.
3. Start Defender's Quest Deluxe Edition.
4. Proceed to the title screen.
5. Move the stick to select a menu item (e.g., "Options").
6. Press the cross button (configured to the A button)

Expected behavior:

Game continues (e.g., opens the Optioms screen)

Actual behavior:

Game closes immediately.

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In case DQ was misinterpreting the button selection as "Quit", I also tried using the trackpad as a mouse to go to the options menu, which worked, but then I used the stick to navigate the Options screen and tried changing an innocuous setting by pressing the cross button. Immediate crash.
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Updates:

- Swapping the cross and circle buttons moves the problem to the circle button. suggesting that the problem is triggered by receiving the A Button signal from Steam Input rather than a direct hardware conflict. (Obviously it's more than that, else this would happen with the Steam Deck's controller.)
- It doesn't seem to be a full-on hard crash per se as a closing animation (the short "wipe" effect) plays before the game closes. Interestingly, this "wipe" does *not* play if I select "Quit" with the faux-mouse.
- Some of the options screens work. Once I reached the Video options using the faux-mouse, I was able to switch resolution using only the controller.
- Switching from fullscreen to windowed mode did not solve the crash issue.
- Going to start the game using the faux-mouse, I can select New Game or Import just fine with the controller.

Basically, some UI controls work with the controller and some just explode when pressing whatever is mapped to the A button, and I haven't discerned a pattern yet.
Another interesting tidbit:

With the trackpad still set up for mouse movement, I set clicking the trackpad to the A Button. This made it more difficult to crash, as if the game registered a mouse movement and switched to mouse UI mode, pressing the button did nothing at all. I had to move the stick (switching the game back to controller mode), then carefully click the track pad without dragging my finger on it for it to crash.

This is a fun bug!
Also, at least once the game crashed pressing the B button (mapped to circle), so it's not just the A nutton involved.

This looks complicated, and probably not something I can work around here. Guess I'm SOL playing this on the couch for the moment -_-
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