Defender's Quest: Valley of the Forgotten

Defender's Quest: Valley of the Forgotten

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stan 17 Jun, 2016 @ 6:04pm
Crash after level with only archers and knights
The game crashed after I won the level where you can only use archers and knights (I don’t know if there are others like that; it was the first one I saw).

I relaunched it and tried to continue the game, but got a cutscene with a black screen and it crashed again. EDIT: when I clicked on the forward or back arrow. If I click on Skip instead it doesn’t crash.

I see these two errors in Steam’s output log:
Called from ApplicationMain::main ApplicationMain.hx line 159 Called from ApplicationMain::create ApplicationMain.hx line 71 Called from lime.app.Application::exec lime/app/Application.hx line 222 Called from lime._backend.native.NativeApplication::exec lime/_backend/native/NativeApplication.hx line 136 Called from lime._backend.native.NativeApplication::handleRenderEvent lime/_backend/native/NativeApplication.hx line 368 Called from lime.app.Event_Void_Void::dispatch lime/app/Event.hx line 145 Called from *::_Function_2_1 lime/app/Application.hx line 110 Called from lime.app.Application::render lime/app/Application.hx line 762 Called from openfl.display.Stage::render openfl/display/Stage.hx line 761 Called from openfl.display.DisplayObjectContainer::__broadcast openfl/display/DisplayObjectContainer.hx line 355 Called from openfl.display.DisplayObject::__broadcast openfl/display/DisplayObject.hx line 251 Called from openfl.events.EventDispatcher::__dispatchEvent openfl/events/EventDispatcher.hx line 237 Called from flixel.FlxGame::onEnterFrame flixel/FlxGame.hx line 530 Called from flixel.FlxGame::step flixel/FlxGame.hx line 663 Called from com.leveluplabs.tdrpg.Main::update com/leveluplabs/tdrpg/Main.hx line 1505 Called from flixel.FlxGame::update flixel/FlxGame.hx line 713 Called from flixel.FlxGame::switchState flixel/FlxGame.hx line 623 Called from com.leveluplabs.tdrpg.State_Credits::create com/leveluplabs/tdrpg/State_Credits.hx line 72 Called from com.leveluplabs.tdrpg.State_Credits::setup com/leveluplabs/tdrpg/State_Credits.hx line 99 Called from com.leveluplabs.tdrpg.State_Credits::_bakeCredits com/leveluplabs/tdrpg/State_Credits.hx line 283 Called from flixel.addons.ui.U::xml flixel/addons/ui/U.hx line 783 Called from Xml::parse /home/travis/haxe/std/Xml.hx line 44 Called from haxe.xml.Parser::parse /home/travis/haxe/std/haxe/xml/Parser.hx line 67 Called from haxe.xml.Parser::doParse /home/travis/haxe/std/haxe/xml/Parser.hx line 258 Called from haxe.xml.Parser::doParse /home/travis/haxe/std/haxe/xml/Parser.hx line 258 Called from haxe.xml.Parser::doParse /home/travis/haxe/std/haxe/xml/Parser.hx line 210 Error : Expected attribute name Game removed: AppID 218410 "Defender's Quest: Valley of the Forgotten", ProcID 15363


Called from ApplicationMain::main ApplicationMain.hx line 159 Called from ApplicationMain::create ApplicationMain.hx line 71 Called from lime.app.Application::exec lime/app/Application.hx line 222 Called from lime._backend.native.NativeApplication::exec lime/_backend/native/NativeApplication.hx line 136 Called from lime._backend.native.NativeApplication::handleRenderEvent lime/_backend/native/NativeApplication.hx line 368 Called from lime.app.Event_Void_Void::dispatch lime/app/Event.hx line 145 Called from *::_Function_2_1 lime/app/Application.hx line 110 Called from lime.app.Application::render lime/app/Application.hx line 762 Called from openfl.display.Stage::render openfl/display/Stage.hx line 761 Called from openfl.display.DisplayObjectContainer::__broadcast openfl/display/DisplayObjectContainer.hx line 355 Called from openfl.display.DisplayObject::__broadcast openfl/display/DisplayObject.hx line 251 Called from openfl.events.EventDispatcher::__dispatchEvent openfl/events/EventDispatcher.hx line 237 Called from flixel.FlxGame::onEnterFrame flixel/FlxGame.hx line 530 Called from flixel.FlxGame::step flixel/FlxGame.hx line 663 Called from com.leveluplabs.tdrpg.Main::update com/leveluplabs/tdrpg/Main.hx line 1505 Called from flixel.FlxGame::update flixel/FlxGame.hx line 752 Called from flixel.FlxState::tryUpdate flixel/FlxState.hx line 168 Called from com.leveluplabs.tdrpg.State_Cutscene::update com/leveluplabs/tdrpg/State_Cutscene.hx line 2658 Called from com.leveluplabs.tdrpg.State_Cutscene::commandComplete com/leveluplabs/tdrpg/State_Cutscene.hx line 913 Error : Null Object Reference Game removed: AppID 218410 "Defender's Quest: Valley of the Forgotten", ProcID 26708

On Gentoo Linux 64 bit.
Last edited by stan; 17 Jun, 2016 @ 6:14pm
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Showing 1-5 of 5 comments
Stormfox 18 Jun, 2016 @ 2:21am 
The game seems to crash whenever you "end" it after the cutscenes now. This did not happen before the latest patch.
Sir Lotter 18 Jun, 2016 @ 10:48am 
Also crashed after that mission. Running on windows 10 64 bit. There was an error dialog with something about a "Missing Attribute".
lars.doucet  [developer] 18 Jun, 2016 @ 11:02am 
Fixed in the new patch! It was the credits.
stan 18 Jun, 2016 @ 6:26pm 
I don’t understand why the credits play before the end of the game…
lars.doucet  [developer] 20 Jun, 2016 @ 7:05pm 
@Slarbicus -- is that a persistent thing or was it only a one-time problem when you first loaded that save? It might be a result of it trying to load a non-existent cutscene, the game will try to remember where it was when the game crashed and resume that state. If that's the case then it's not a bug that should happen again and was only possible because of the previous crash. If there's no further problems with your save file then I doubt you'll see that issue again, but if it happens every time you load that's another matter.

@Stan -- that one particular battle triggers an alternate ending, hence the credits at the end of the cutscene.
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