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You're almost as bad as those idiots complaining that the devs porting Metal Slug 3 should REDESIGN A 14 YEAR OLD GAME for widescreen... Even though such a redesign would face many of the same problems mentioned by the Mercenary Kings devs; changing the screen geometry would change when enemies appear, affecting the game difficulty and the event timing, and some areas of the game wouldn't display correctly.
There's also the fact that Mercenary Kings isn't Metal Slug; your level progression isn't locked in, you can move at your own pace and backtrack...and players can split up. Not exactly going to work when you're both on the same screen. (I would go so far as to say it's a Platformer with Run and Gun elements, rather than a straight Run and Gun.)
I wasn't referring specifically to this case, that part was addressing the complaints of the people who want the option for different co-op splits. That's a technical impracticality. What you're proposing by locking multiple players to the same screen is a gameplay impracticality. Frankly, it's an impediment to the way the devs intended for the game to be played. (And they've said as much.)
Like I said; this isn't Metal Slug. You aren't joined at the hip to your co-op partner. And why would you want to be? So many of the missions could be completed faster if you split up, besides the fact that if you have 3-4 people, you could have the majority concentrating on the primary mission objective, and the remaining player doing the secondary objectives.
But whatever, don't listen to me. Just sit there and continue to assume you aren't getting what you want simply because the devs are lazy or something.