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Roleplay too much?
I suppose it might be game breaking.
2nd this. that would make some sections way too easy, too.
If the bullets were more physically dynamic I wouldn't necessarily mind. In The Binding of Isaac, for example, your tears had a certain amount of inertia and would sort of move a little bit in the same direction you were moving when you shot them. The current limited aiming configuration presents an old-school challenge which is fine but it would be nice to have a little more nuance.