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4. True that.
5.Same BFQuestion.
I noticed a little bug (maybe not ?) : when you got the shield, pressing fire (to raise it) and up at the same time will make the character drop it on the ground.
In other hand, your game, guys, are the coolest early access game I ever played.
The delay in jumping isn't much of an issue once you realize that, if you time it correctly, you can jump immediately after. Failing that, you can roll the moment your feet hit the ground.
Also, most people call the game out for not being able to aim diagonally when you couldn't even do that in Metal Slug unless you had the Heavy Machine Gun, so it makes the whole thing kind of silly. Not to mention that being able to aim diagonally would make certain sections in this game easier than they should be.
Yeah I find the jump pretty good too, with a good feeling when starting the dash and when falling back on ground.
You can absolutely aim diagonally in every Metal Slug btw. And it makes sens since mobs like the snipers can aim diagonally and other like electric probes come to you by diagonals. So we just cannot aim them and shoot'em properly unless figuring out to successfully move quickly under the moving probe and shoot it vertically.
I think that it wouldnt easier the game. But maybe I'm wrong. But I think it should be a feature for the player too.
Oh and I forgot : the main problem is the respawn time of enemis, too short. When you're a little bit lost on levels and you're looking for hostages or ways or items, having the same enemy respawning 10 secondes after at every walk is sometimes very very frustrating.