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The retail version of megarandom desyncs as do most special maps at a very high rate. I have stopped trying to play them all together so not sure how many in the workshop will show that. The other ones seem to be after someone drops/lags out.
Doesn't seem like it but maybe a future update.
Pff. Nothing! I guess it was too much to hope for... Maybe almost a year wasn't enough time... :P
Hopefully in this year.
Yes I have the same thing here, played yesterday, no problem.
Now this very sloooow data check, and when eventually it gets to 100% it says OK and nothing happens sigh! Click 'play' again for endless repeat!
Also make sure everyone is on the live build (not some beta branch).
If you read a few posts up you should have your answer. Just wait and it will be fixed.
Is there a chance this becomes a choice rather than forced rebalance? I mean like this can pretty much corrupt current saves in terms of strategy and tactics. Is there really something broken in terms of balance? I happen to play the original AoE2 pretty much even now so I'd rather both versions have the same tactics, unit/buildings cost or at least as close as possible. Also there's multiplayer games to take in account.
What we know so far is that it tends to be related to games which are fairly laggy (or one really slow player either computer and/or bad connection). Either way, it seems the synchronization can break in those cases causing one of the players to either stay on the old frame or skip to a new frame. In one QA session we had a desync where the slow player had a villager that changed from a forager to a hunter, but none of the other players new that. Could be anything, it's early info :)
I find the MegaRandom suggestion a good lead. There are so many different maps it can generate, perhaps it is doing something unique deep in one of it's branches that's causing a slightly different map to generate for different players. We'll look into that. If it desyncs, does it happen in the beginning of the game?