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But that's only one game, so I'm not really bothered by it. I could do some bisecting to see what's the problem with the drivers, but considering each successful bisect takes around 13 compiles/reboots and each of these takes ~30 min for me, and I have around 10 different Kernels to test....... I *really* don't have the time to do that :P
And using it isn't a solution for the problem itself :/
https://en.wikipedia.org/wiki/Larrabee_(microarchitecture) Because investors didn't care for raytraced Quake.