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There is some outdated information that we need to update regarding the central economy (CE) changes we tested last year—specifically for 1.30 and DayZ Badlands. In short, we were experimenting with a different approach to CE that was focused on the scarcity of firearms and gear. Thank you to everyone who provided feedback. These changes will not be present in the 1.29 experimental or stable release. However, if you would like to see these changes revisited in the future, please let us know via DMs on our socials or, even better, through the feedback tracker.
The group respawn system has been updated, so spawning in the same location should happen less often and spawning will be more random. This is still a work in progress and we plan on making further balancing changes in the future. Your feedback is greatly appreciated, so please let us know your thoughts. In addition, there are several measures to address various exploits, some of which you can find with the changelog.
Rejoice, Modders! We have added significant updates to our modding tools, specifically to our animation editor, as well as many more changes and improvements for the modding community. One important thing to address is that with the release of 1.29, some of the changes we’ve made to the game will affect mods and framework mods. This means many of them may not function properly at first. We are in close contact with several mod owners, and there should be test versions of their mods available on the Steam Workshop that are compatible with the experimental version. For server owners, we highly recommend reviewing your dependencies and checking in with the respective mod authors. This experimental period will serve as a buffer for the PC modding community, giving everyone time to identify and address any issues with mod compatibility.

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