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I note this problem most whenever I've got a lot of buildings being constructed. If you're noticing that the game's not taking more resources, then I'd suspect it's checking every single building action one by one and the timer between each check is significant enough that tens of them are enough to make a noticeable delay. Just a spitball theory though,
That honestly makes a ton of sense, it was the worst when i was playing an IO run, because i was constantly colonizing and building pretty much everywhere.
maybe add something to diplomacy since right now I can't (Or don't know maybe) use stability to change others' opinions of me even though the high stability (70+) tooltip says I should be able to
I am in the process of addressing the lag issue: the public 0.12 Beta has many very significant optimizations (~40% improvement, especially for economics), and I think I may have found the issue you are describing, however I would of course like to know if the lag issue persists.
I just saw the new update so ill play asap and ill @ you in another reply if the issue persists or if its fixed. you are a great dev, thanks for the reply.