Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

аnŌn 3 Oct, 2019 @ 4:38am
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I'll make one thread instead of a hundred this time.

-Performance is still awful on every level

Timeless Caves:

-After pressing the pressure plate in the first cave the firecrackers spawn in the floor.

Ruins of the Abyss:

-There are too many kleers in those kleer waves before the fire and water element parts, the fight drags on for too long and at some point the kleers loose sight of the player.
-Large Lava golems can still instantly melee the player when spawning.
-I appreciate that you changed the flamethrower arena a bit, but right now it's too easy. Invulnerability powerup is basically useless, I thought it was fine before. Maybe you should reduce the kleer spawner from 3 to 2 when the biomech spawners start appearing, it would make it more balanced while also keeping the challenge.
-Thank god you changed that corridor fight, it's finally interesting, although sometimes monsters get stuck on pillars.
-Kleers in the highlander fight don't see me even though I'm standing right in front of them:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1879242686

I'll keep posting in this thread whenever I have something to report.
Last edited by аnŌn; 3 Oct, 2019 @ 4:51am
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Showing 1-6 of 6 comments
аnŌn 3 Oct, 2019 @ 10:16am 
Sunken Pyramid

-Final boss is still easy as heck, even with added monsters (which do nothing but stretch the map lenght since they keep spawning for like 2 minutes). The arena also stutters like hell.
https://www.youtube.com/watch?v=_6mUNdOrk94
Last edited by аnŌn; 3 Oct, 2019 @ 10:16am
аnŌn 3 Oct, 2019 @ 10:44am 
Valley of Plenty

-These biomechs are stuck:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1879503385
-These guys still get stuck here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1879505361
-There's still too much ammo, especially in the last area.
аnŌn 3 Oct, 2019 @ 12:34pm 
It seems like audio cracking is even more common this time.

Crystal Cove

-The elevator in the small church with a cannon on top is completely broken. The lever sometimes works, sometimes doesn't. It makes getting the cannonball secret almost impossible.
-Picking up the serious speed during the huge kleer and biomech fight spawns a serious damage twice in the same place.
-Secret High Rise Cannonballs don't make the "secret found" sound.
-Giant gnaar secret is still doubled on Serious difficulty.
аnŌn 4 Oct, 2019 @ 2:16pm 
Forlorn Ruins

-The final arena is still as ridiculous as it was before, it's impossible to do without cheesing it (Serious difficulty).
аnŌn 4 Oct, 2019 @ 2:50pm 
Tropical Bluffs

-Map's name on the map is "Tropic Bluffs"
-The flying glitch at the beginning is still present.
-I see you haven't improved the fights on the ledge, too bad.
-Floating tree is still floating.
аnŌn 5 Oct, 2019 @ 5:31am 
Steps of Despair

-Weird shadows here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1881087496
-These guys still get stuck here, they can't even throw projectiles at me:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1881087985
-Broken bridge part is still as bad as before.
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