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That what I mean by talking about level's redesign.
The Grand Cathedral and Metropolis levels are two big levels with good managment, because it uses Portal + Invisible polygons, so it totally removes rendering behind those polygons.
For example, timeless caves and ruins of abyss level have these "edtr" problems, but not only. The "mdlren" aka Model rendering, is really high and increase the latency. The models are not well managed.
an exemple, you can take a look https://cdn.discordapp.com/attachments/596706440597471252/627827450306625566/unknown.png
Though, doing that woudn't be enough because in this same caves lots of other brushes increase that value. This value is variable depending on the direction you are looking at.
But by knowing that, you can better manage a level.
What prevented Alligator Pit? The lack of way and time. I just remind you that we, Alligator Pit, worked on our free time! We had no money for our work, and you know how is life going: study and get a job to live, right? That's what happened to almost all of us, especially Scratch who had to find a real job.
I worked a little bit on Bright Island, but I was just a level designer, I was not the leader so I couldn't take my own decisions about Bright Island, I needed modelers and coders to be able to follow the directives but nobody was active at the same time. It's nobody's and everyone's "fault" at the same time.
So please, before being rude to anyone, try to understand the situation. Alligator Pit members have all my respect because they gave of their free time to work, even if sadly, most of the work didn't happen during Alligator's Pit ownership. (Bright Island).
The Bright Island was a selling point of Serious Sam: Revolution and it didn't even exist when game was released! All this time Alligator Pit keep making false promises about mod they didn't even bother to finish (or even start to create).
And then they disappear for three years, abandoned the game and leave it in broken statement. They got some money from people who actually bought it and decide “Nah, we're done here”.
The problem of this game it cost money. If Serious Sam: Revolution was free for charge, I might accept excuses like “We don't have time to complete it”. But no, they sell this game like it just another asset-flip crap without make any attempts to fix or improve it. And excuses like “We need money to make the game” doesn't work here. There is no reason to “support” such developers if there is no visible progress on their work! They just keep throwing dust in eyes about “how hard they are working to make The Bright Island”.
And what we have right now? Couple of maps with poor optimization, awful architecture and enemy placement. And you want to tell me it's the best they manage to achieve for whole two years?
There is a lot of people who make mods for Serious Sam's games. They make mods in their free time too. And they manage to made better result in less time, than two years. AND, unlike Alligator Pit, they don't charge money for it.
Alligator Pit is just bunch of liars, who wants to make a quick buck by doing nothing. And they got all this anger for a reason.
We made Timeless Caves, Ruins of the Abyss, Sunken Pyramid, a bit of Forlon Ruins, and a part of Step of Despair, those were the levels IN PROGRESS, planned to be fixed and finished. Croteam took what was left behind to finish it.
Two years? That's a fake argue. Don't think we full-time worked. We didn't even work more than 2 hours a week because once again, we worked on free time. It was irregular work, sometimes work was even frozen for months!
Yet, you still don't understand the situation. Alligator Pit has earned 0$ since the release in 2014. So you are going to ask me, why does the game cost? Because it uses Serious Sam TFE and TSE content, which is not free liscenced. So the game costs 8,99€ as far as I remember, and all this money goes to Croteam, not Alligator Pit. Don't ask me why, I don't know, I'm just level designer but though that's a fact.
I know this is an issue and made my best to unfreeze the project, but it didn't work. I wanted Bright Island to happen, but to happen in a GOOD way. I've done tons of Bright Island reviews and fixes suggestions, but nothing had been taken in consideration, sadly.
Yes, lots of modders make mods on their free time, but you don't say that many of them stays frozen and never happen. It was the same case for SS:R, but it is a game that costs money, so yeah I agree this is a problem.
I don't think Croteam themselves even care about existence of Serious Sam: Revolution. They just hire some modders (like you) to pretend they worrying about this game.
So, If I understand it right, Alligator Pit created a mod (like Workshop's item) and then (re-)release the entire game to promote it? They charge money (doesn't matter where it goes to) for the game just to promoting one Workshop's mod (which even wasn't in game when it was released)?
Basically, I must buy the separate game just for one “Horse Armor” mod? Is that correct?
I think, if The Broken Island was just a free-to-download mod, people don't complained about team's laziness that much.