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Now if we could have our characters climb walls or fly - both of which are options in the original rule set - you might have a better claim.
Solasta has both of those things!!
I'm going to have to check that out. Thanks!
...to make this a little more exciting and more complex... I'm not trying to convince you that BG1 is a 3D game in its entirety, but to convince you that it is possible to create 2D graphics that trick the eye as if you are in a 3D world. Since i don't know if BG1 contains depth like Z and 3D props in itself, it is difficult for me to say whether the game "really" should be 3D or 2.5D. But if it says that the game is a 2D Isometric game, then everything should be flat as a pancake... ;D
very hype for this!
That's the thing though, this was classified as a 3d isometric game up until 1994 when the first REAL 3d games came out (Wolfenstein/Doom). 2d games were things like pac man and donkey kong, as the world was flat, this was considered 3d BUT THEN AFTER it was reclassified to 2d.
Yeah I know it came out in 1998 around 4 years later. That's the point, up until 1994, isometric games like BG would've officially been considered "3d" because the side scrollers were the "2d" ones and the isometrics the "3d" ones. Then the FPS was born and all of a sudden isometric games became "2d". wut?
But yeah I know the thinking behind it is this; In the character's perspective in-game it is 3d: he/she/it/broccoli can go up, down, forward, backward etc. But to us, it is 2d since the char. can only scroll sideways and up/down...but not in/out
So yeah BG unfortunately is not "true" 3d but "fake" 3d.
loser~ loser~ loser~
Heck, if we are talking about the perspectives of the characters, then games like Space Invaders, Pac-Man and the original Donkey Kong would also be 3d.
You're missing the point. Games are classified according to OUR perspective, not the in game characters perspective. So THE SCREEN scrolls :up/down, left/right =2 dimensions. In an FPS the SCREEN scrolls up/down, left/right, in/out (forward/backward) = 3 dimensions.
It USED TO BE like you said, but then we got 3d graphics...and the rest is history.