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.If you like thieves, dont pick a pure thief, it is too underpowered, but you still can finish the game with one, the game it is not hard.
.When you distribute your atributes points, try to roll at least a total of 88 points for your character.
.Martial classes like paladins, black guards,fighters and rangers get benefits from 17 or more constituition points, even if you are multiclass or dual class, if you are not of these classes you should limit your constitution to 16 points.
.Spears are the worst type of weapons on the entire series by far.
What are some good classes to start with?
I hear you, that must be annoying as hell. Good on you for giving it a go, for real.
Go into game options and make it pause at the end of every turn. There's your turn-based game!
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Why this works:
It actually is turn-based, it's just realtime turn-based. Some games call this 'active battling'.
What I mean is there's a hidden 6 second cooldown on most stuff, even basic attacks. This is because '1 turn = 6 seconds'.
This is why your character doesn't attack when you click, compared to say Diablo or Grim Dawn. It's PREPARED the attack.
You can watch this happen yourself on your character portrait, it'll tell you what 'move' (attack/spell/whatever) is going to happen next on the next turn ('within the next 6 seconds').
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Good classes to start depend on your playstyle:
You like Lord of the Rings? You Like Aragorn? The Ranger class is LITERALLY based on his character from the books.
Maybe you like the idea of being a holy knight who can fight against zombies and heal wounds. You want to be a Paladin.
Would you like to play it as an adventure/strategy/puzzle hybrid? Choose Pure Mage and take it slow, treat every battle like a puzzle.
If you just want to get through the game with the minimum of fuss: Fighter/Thief, spec into a bladed weapon and use positioning for stealth hits.
Best of luck with it all!
Update I tried the tutorial and a bit of the intro and I felt confuse so I returned the game. I would be holding off for this game for right now.
Incidentally, I wish the game was truly turn-based as well. It's pretty much the only flaw in the series, in my opinion.
The Wiki[baldursgate.fandom.com] is also a good place to look for specific information.
If you're just planning to play through BG, playing as a Berserker or Archer will give you pretty easy run. Just max your STR, DEX and CON. If you're planning on playing through BG2 as well, you might want to play as a multiclassed Fighter/Mage or Fighter/Cleric.
The game divides your XP gains based on the number of party members you have. You might want to wander around with just your MC and Imoen, to gain a few levels, before you recruit your other party members (they'll scale to your level when they first join up to 32000 XP). The game is only really hard until you reach level 3, and it takes a punishingly long time to get there with a full party.
Play a Cleric or Druid to start, they are hands down the best classes for a new player.
Aim for roughly
12-15 STR
MAX Dex
15 Con
8 Int (8 int in case you play BG2, if not, lowest int possible, doesn't matter)
MAX Wis
W/E you can fit into Cha (Its useful for main character, and Clerics Turn Undead is based on it).
Early on Sling is your best friend, eventually you will find Ankheg Armor which is cheap/light full plate, between this, shield, and spells you can be pretty tanky, heal your party, and do solid damage with spells.
I'm the opposite, I hate turn based since Final Fantasy. Maybe it works in other games, not sure. But FF is horrible especially with that stupid xylophone music...jeez I hate Final Fantasy. Did I already mention I hate it? Because I HATE FINAL FANTASY. Let's not even talk about the stupid character names and swords as big as buildings. My God I hate Final Fantasy.
All the options are in the gameplay tab under the auto-pause button.
2) Whoever you take as your Thief in this game needs to have 100 points in Detect Traps/Illusions, Disarm Traps and Open Lock by the time you enter Durlag's Tower. Otherwise, you'll be a sitting duck for all the traps in that dungeon (which are deadly) and you'll have too much difficulty opening any locks in there that don't require a specific key.
3) Utilize items like potions, wands, scrolls, etc. where you need it. Don't get too stingy because by the time you reach Siege of Dragonspear, you might find yourself overloaded.
I wouldn't recommend a mage for a newbie at all. It didn't go well for me back in the days of the disc based version. I had no experience with tabletop D&D, and wasn't used to a scribing and memorization based casting system. Also didn't pick the right spells, not knowing how useful Sleep would be for a good portion of the game. Took some getting used to, but I still prefer a hybrid like a Cleric/Mage or Fighter/Mage to a straight up Mage.
In part 2, you can find the Impaler spear in chapter 4. Ixil's Spike is in Watcher's Keep, but that would take a while.
I'm not a big fan of clubs or bastard swords, but there are a few of them. The splinters from Gnasher stack, but it's only +2. Blackblood is +3 with extra acid damage. Club of Detonation might explode on you. Blade of Searing, there's several other weapons with fire damage. Jhor the Bleeder stacks, but only if the target is vulnerable to poison, and it's only +2. Purifier is good, but Paladin only and not as good as Carsomyr, unless you want to dual wield/use a shield. Foebane has extra damage to undead and fell creatures, and can be upgraded with the Scabbard to cast Minor Drain with every hit, although you'd need a mod to let Cromwell make it or wait until ToB for that. I did give it to my Archer with Fell as racial enemy.
Halberds are another weapon with only one great variant (Ravager) in the entire series.
BTW, what's with all the love for single classed Clerics and Druids? 3.x players? They aren't great in 2e or BG. The designers from Wotc who redesigned the Cleric for 3.x stated plainly that they were the class no one wanted to play in earlier editions. Cleric is okay, good HP, can wear armor, but lacking on offense (only 1 APR, Hold Person and Holy Smite/Unholy Blight are the only offensive spells they get in BG1) and capped at a low level in BG (only level 4 spells). Druid is definitely not new player friendly since they can't wear most armors (unless multiclassed) and Barkskin takes a while to level up. Although, Druids do have more offensive spells than Clerics in BG1. Cleric is probably easier for a new player than playing a Mage in BG1, but I don't think I'd say the same about a Druid.