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I've never really felt like Imoen was more or less obnoxious than the other companions, but I do see that opinion a lot, so it may just be me.
I forgot about Neera. I should do her story arc. I may do Coran, Neera, MC as F/C, Ajantis...then I'm not sure. I could keep Minsc and Dyna I guess. I did plan on using my MC spells for mostly buffing him as a sort of gish.
Garrick - I've never liked bards in the BG games. Songs are too limited in duration and use number, and outside that they're just kind of worse in every way than a fighter, thief, or mage.
That's a lot of cleric. Also not sure having two clones of the same character concept, one with definitively worse stats, is the best route?
Eh, just not my playstyle. I like being the 'good' person, and just randomly offing a peasant to maintain a bad reputation is a bit too metagamey I think.
That leaves one slot. You can rotate some companions (the EE for their quests, the others just to try), and then take someone for the final part. It doesn't really matter who. You don't like Garrick, but having free identify is not a bad thing, and you can use him as a magic user giving wands and scrolls; more effective than you think. The song is useful to counter fear from time to time. Anyway in this group I would take Quayle in the end for a little taste of extra magic in the finale acts. If you take Kivan immediately be carefoul, his quests has a time.
Your second group works, too, Ajantis as tank, MC and minsc as damage dealer, MC for healing, dynaheir and Neera as arcane user, Coran as thief and ranged attack. You don't get Coran t the beginning.
Both group lacks of stealth until you got decent values for rangers (and also in this case in the second group you don't want minsc to explore without armor). You need to leave some thief abiity not developped. Leave stealth and set traps behind and start from find traps and pick lock.
I would not take Branwen, she is a cleric, not a fighter/leric. A good character, that you don't really need being a cleric. For the same reason you don't really need Yeslick: it is exactly your MC, but weaker, you dn't really need him.
I don't use cleric buffs so much at low level, and anyway you want your MC to be in the center of acton, not to buff other companions.
Atm: 1 front line presumed (fighter/cleric), 1 2h sword that can act as archer (ranger, normally Minsc is used that way), 1 mage (Dinaheir), 1 thief (Imoen), 1 figher/thief (Coran).
You are covered for the basics and there’s only one open spot in your party that you can’t access: enchantment wizard school (Dinaheir is an invoker).
That said, if you don’t simply play the game with 5 party members (which make you level up faster), you can pick a bard, another mage (specifically Xan that’s an enchanter) or one of the EE npcs for their quest lines (or all of them and kick off the party after the quests).
I think I liked the last line suggestion the most. I'll try primarily running 4-5 people and then swapping in the EE story lines as I'm able.
Imoen becomes annoying as fufufufuuuu as soon as you drop reputation. she's the airhead cheerleader type...yay yay yay!....or sulks...nothing inbetween
She’s the only good companion that doesn’t abandon you even at rep 1, with the exception of BG2 (love partner)RomanceActive at 2, that also doesn’t leave the party no matter the reputation vs alignment conflict.
Well she calls you a "mutton-mungering riff raff" when you go under 10 rep. Whaaa...????,
You don't have to take the dual characters. Let the undesirable one die and you're just fine the rest of the game. Poof! Problem resolved.
As for me, I usually go heavy ranged on the back end and utilize a tanky type up front who carries potion bag for various buffs as he rabbits all the bosses to sponge the numerous bullets, arrows and bolts as a moving pincushion. Solves many problems with ease. A good thief with hide in shadows can also get you to a limited visibility range to drop fireball bombs to soften up tough fights too.
As such, choose the characters you want and learn how to manipulate the story AI for pair bonded characters and you can overcome anything. All the characters are great, some more so than others, but that's the fun of an RPG.