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I just fixed this bug. You unfortunately have to use the editor to reset the stones, BUT it's very very easy. You don't need to know coding, it's just copy and paste commands.
So, to activate the editor in the game, i have linked this great article. Basically it's just adding a line of code into the .lua file of the game. Very easy, believe me. I'd suggest not running the game while doing this.
https://forums.beamdog.com/discussion/61900/how-to-enable-the-console-in-bgee-sod-bg2ee-in-version-2-0-and-later
Then afterwards you can open the editor by pressing "Ctrl+Space".
After you have enabled the editor, you need to reset the stone/stones. I just went ahead and reset them all. Worked for me. It's 6 commands, one for each stone. Just copy and paste them into the chat below, one by one.
C:SetGlobal("bdmenhi1_rune","GLOBAL",0)
C:SetGlobal("bdmenhi2_rune","GLOBAL",0)
C:SetGlobal("bdmenhi3_rune","GLOBAL",0)
C:SetGlobal("bdmenhi4_rune","GLOBAL",0)
C:SetGlobal("bdmenhi5_rune","GLOBAL",0)
C:SetGlobal("bdmenhi6_rune","GLOBAL",0)
If these doesn't work, there's also these almost identical commands.
bdmenhi1_rune 0
bdmenhi2_rune 0
bdmenhi3_rune 0
bdmenhi4_rune 0
bdmenhi5_rune 0
bdmenhi6_rune 0
Then afterwards, find the stone/stones that were bothering you and let your most charismatic player (in my case, Safana) sing for the stone/stones. The whole bug happens because you most likely let a not-so charismatic player sing for the stone/stones. (below 16 charisma). The bug essentially is that the stone won't give you another try.
I really hope this helped! A Beamdog developer has responded to this bug years ago but somehow in 2023, it's still not fixed. Luckily the fix is very simple!