Pixel Composer

Pixel Composer

Improved particle acceleration
It would be nice to be able to configure a particle's acceleration with different values for each axis.

It would also be nice if you could choose if the acceleration is applied using different references:
- As a world vector, X=-1 would always be accelerating the the left of the world
- As a local vector, X=-1 would be 90 degrees to the left of particle's initial speed vector
- As a local vector but using the current speed as the reference, meaning X=-1 would make a particle to turn to the left, moving it in circles
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Showing 1-2 of 2 comments
Particle dampening :repill:
LeoninoMalino 9 Apr, 2023 @ 9:14am 
Just to update. I posted this suggestion in the discord, and he already reviewed this suggestion.
Part of it was already possible through VFX specific nodes, and he implemented the missing one.
He is super active in discord. Just to make it clear since looking at the discord forum might give the impression there is not much updated, but there are bug fixes and new features every single day.
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Date Posted: 26 Mar, 2023 @ 6:29am
Posts: 2