Steam telepítése
Bejelentkezés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése


Everyone you meet is farming something. Nearly all of them are doing it as fast as they're willing to.
Half of them are focusing on the grind. The other half are being toxic because they think their grind is being messed up.
Every game with a heavy extrinsic reward focus winds up like this. It is what it is.
But eh, maybe I've just been unlucky. For twenty years straight, but hey, it could happen. Or maybe you happened to be lucky in those earlier days, Mr. Bubbles. Not sure which really.
Warframe has an example of it through the now deceased player Yuri Hazumaki.
https://www.reddit.com/r/Warframe/comments/1lr4uft/who_was_yuri_hazuki/
Link has it spelled wrong. But this was a player who was incorporated permanently into Warframe itself as the community held vigils and gathered around them when they died while playing the game. The devs even mentioned them in game, a community-driven memorial was held for them, and this all just happened last year.
tbh, I still haven't had this interaction for years.
as for being mute? that's not new. people didn't start being anti-social in 2026. people are mutes 90% of the time in my experiences, even as far back as 2015
toxic here is normal but Q&A chat in-game is differently , you won't see any toxin there, especially if you come at Asia & Oceania Region, you will see all friendly helper.
I would not call what I've observed over the years "positive" toxic or not. I also think the notion that it's entirely within my power to simply avoid is misleading at best. Plus it passes the buck of personal responsibility away from the actual instigators. Sure, we can't control others, only how we respond, but that's not an excuse for other people's bad behavior.
Given how multiplayer focused this game is and how regularly people have complaints about bad behavior, sounds like the community could benefit from a bit of self-reflection and self-restraint.
We can't make other people behave, but we certainly do suffer the fallout of their bad behavior. The least we can do is acknowledge their culpability.
In short, morality and human behavior are tough to judge because everyone has a different take on the subject. There are places where forbidden acts in my country are perfectly legal in another. Even within our states, there are differing laws pertaining to human rights. Naming and shaming is actually against the rules itself so we cannot even directly call out anyone or hold them culpable because it's not our place to do so. Meanwhile, generalizations like the ones presented in this topic do little to acknowledge the silent majority who isn't causing you grief but points mainly to the few that ruin the example.
Sure, I enjoy a bit of chatter, but the only time I 'really say' much is Endless missions in the text chat. One reason behind the toxicity, however, is due to popularity. More people join, more toxic players appear.
Warframe just isn't a game where you need to communicate, thus there's less incentive to do so, even if just to banter.
if you come at Q&A chat , you can talk all days , i have more time on chat more than what i play on mission.
Considering the stupidity that you can be perma-banned over, I refuse to use chats outside of missions or DMs.
I'm not about to get banned over snowflake moderation bots on Warframe. I'm a League player, I've seen worse.
Not much point talking to people for chatter purposes if the group is splitting after 5 minutes.
As you say, maybe endless missions. I'd add on Sorties and Archon hunts.
That's assuming someone doesn't leave early because they finish farming their extrinsic reward, or because they're dissatisfied with the rate the group farms the extrinsic reward at.
Otherwise everyone's got their own extrinsic rewards to farm, and the chances that they're the same from mission to mission is so low DE changed things to automatically ungroup players after missions.
It's what they'd do anyways, shortly before going and farming a different extrinsic reward.
Same thing happened in Deep Rock Galactic. Before heavy implementation of extrinsic rewards the only reason to split the party was because someone was putting the game down.
When the party stuck together for an hour, they were more eager to talk to each other.
Now everyone's got their own extrinsic rewards to farm and well... we've seen where that led DE.
It's not the end of the world as far as warframe goes. But it is always the extrinsic rewards.