Deadfall Adventures

Deadfall Adventures

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Deedo ❌ 30 Nov, 2014 @ 3:22am
Deadfall Adventure graphics tweaks
It's quite simple to tweak some of the unreal engine settings for a better look of the game.
I played around a bit and found some settings wich work great for me.

Depending of your system these changes may not work or can cause stutterung or problems!

go to ...my games\Deadfall Adventures\ADVGame\Config
make a backup of ADVEngine.ini
open the file with notepad
look for the lines below and change the values after the =

bSmoothFrameRate=False DisableATITextureFilterOptimizationChecks=False UseMinimalNVIDIADriverShaderOptimization=False CompositeDynamicLights=True AllowD3D11=True DetailMode=4 MaxShadowResolution=2048 MobileShadowTextureResolution=2048 MaxWholeSceneDominantShadowResolution=2048 bAllowHardwareShadowFiltering=True bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=True
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Showing 1-7 of 7 comments
Juliano 30 Nov, 2014 @ 5:25am 
Do you know what these options do, Deedo?

DropParticleDistortion=False
bAllowDownsampledTranslucency=False
bAllowSeparateTranslucency=False
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bUseConservativeShadowBounds=False
HighPrecisionGBuffers=False
Deedo ❌ 30 Nov, 2014 @ 5:49am 
not really, bu the game uses the unreal engine, you can find infos for most setting if u search the net.
i only set a few of the options, but i'm sure you can get more if u wana spend some time.
just make a backup and give the settings a try..
Juliano 30 Nov, 2014 @ 5:55am 
Alright, thank you, Deedo.
GeraltofRivia 10 Nov, 2018 @ 7:51am 
Cheers for the guide. Not a lot of info online for Deadfall unfortunately since it didn't get a lot of marketing and it lacked super high production values that some people must have in order to enjoy a game, sadly missing out on some great experiences with lesser known titles like DF: Adventures.
GeraltofRivia 10 Nov, 2018 @ 11:12am 
In case someone stumbles upon this thread - I found even more tweaks here - http://www.nfohump.com/forum/viewtopic.php?p=2353740

C:\Users\*USERNAME*\Documents\My Games\Deadfall Adventures\ADVGame\Config

MaxProcBuildingLODColorTextureSize=2048
MaxProcBuildingLODLightingTextureSize=1024
(Higher LOD textures, won't make a difference unless there actually is high resolution textures to use, otherwise they will just be the standard res of 1024 and 256 respectively.)

ImageReflectionTextureSize=2048
(Higher resolution reflections, 1024 is a pretty good default though.)

MipFadeInSpeed0=0.01
MipFadeOutSpeed0=0.01
MipFadeInSpeed1=0.01
MipFadeOutSpeed1=0.01
(Try to speed up MipMap streaming, you can also try making it instant by setting the values to 0)

bSmoothFrameRate=False
(I don't like the behavior but it has a use if you want the game to feel smoother.)

MinDesiredFrameRate=15.000000
(This is a old UE2 setting that I just change for the hell of it, does nothing.)

AllowJoystickInput=0
(I don't use a gamepad or joystick but others who do might want to leave this alone.)

MaxChannels=64
(For both the audio systems, soundcard can handle 128 so I keep a nice middle between the original 32 and that.)

PoolSize=512
(Instead of just 160 MB, helps with Streaming but uses more VRAM, you could try 1024 as well but you need a 2.5 GB GPU or higher in my opinion.)

bUseMaxQualityMode=False
(Enforces highest possible settings, I always leave this alone since it tends to bug out self-shadowing thus turning parts of the game pitch black due to the engine trying to use a system there's no shaders or data for so leave it alone.)

CompositeDynamicLights=False
(Didn't need to alter this but otherwise it uses a lower quality system for dynamic lights although you likely need a direct comparison to spot the difference.)

AllowD3D11=True
(Enables DX11, normally if the game does not support - missing code or shader cache files - it it'll just crash but it works here.)

ParticleLODBias=-1
(Enforce highest quality particle LOD bias, messes with the in-game options though so they will report V.Low if you change this.)

MaxDrawDistanceScale=2.000000
(Improved draw distance, I forgot what exactly this affected so you might want to leave it at 1.0 for balance between framerate and visual quality.)

ShadowFilterQualityBias=-1
(Highest quality shadow bias, same as the particle LOD bias above.)

MaxMultisamples=2
(This game actually supports UE3 DX9 MSAA but set this to 9 for some reason so I changed it, should work better under DX11 too but it could cost a bit more performance.)

MinShadowResolution=16
MinPreShadowResolution=16
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
ShadowFadeResolution=1
PreShadowFadeResolution=1
(Increase shadow resolution quality, this will affect performance though so 2048 might be better on balance between that and visual quality.)

ShadowTexelsPerPixel=4.000000
PreShadowResolutionFactor=1.000000
(Further tweaks to shadow quality, didn't have to set the first one which affects smoothness but the factor had a default of 0.5 so I upped it to full.)

Credit: JBeckman
Lolo 26 Jan, 2019 @ 4:14pm 
After few levels I started to experiment with settings because I was sick of stuttering. Low, medium, high, very high details. Nothing worked. But then I have changed one last option, ONE! Anti-freaking-aliasing. It wasn't set too high (4X). Every game I play it's enough to work without problems. Since the moment I lowered it to 2X my game works on constant 60 FPS on very high details (I only left textures on high).
Last edited by Lolo; 27 Jan, 2019 @ 7:12am
DoctorAnubis 4 Mar, 2019 @ 5:08am 
Is there a way to enable the unreal engine's split screen function?
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