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Where is the Hummel
Where is the Bison
Where is the Marder 2
Where is the Marder 1 (Jgpz 1)
Where is the Marder 3
Where is the BergerTiger
Where is the Maus
Where is the landcruzer Ratte 1500
Where is the orbital massive rail-gun equipped SS space station crewed by ...
Why no V1?
Why no V2?
Why no Nebelwerfer
Why do allies have any weapons at all?
Should just have all allied HQs obliterated at game start.
We want historical accuracy, we want... German victory at game start.
Also we want 50,000 german units and no allied units.
COH-COH2 should be re-done to showcase Germany's crushing superiority.
Oh, and make it balanced.
Thank you.
Amen.
+1
Also, "why aren't axis superior in EVERY way" is piss poor balancing :)
dude I just want a ♥♥♥♥♥♥♥ mobile artillery piece as germany, the game's practically fine as is, just a teensy drop of content would be great
I love having only static artillery long-range in-direct as axis, really fun and innovative when sextons and priests are hiding in a 4v4.
Just a ♥♥♥♥♥♥♥ in-direct that is on parity with Sextons and Priests is what i'm looking for. It's not fun having everything get bombed into oblivion as the Allies just get to entrench and all their tools are geared towards deleting any counteroffensive to their entrenchment, which includes static artillery.
I understand you may be absolutely trolling or in the mindset that Axis is overpowered, but as somebody who primarily plays USF and OKW, I can say that playing Allies opens up so much more variety it isn't even funny.
Hell as UKF you can literally just toss flares for 1/4th the cost of an arty barrage and have an arty gun firing at your convenience.
Axis is severely lacking in variety, especially with the Western Front Armies and British Forces in the game. They need just a sliver of more content to atleast put them on parity with mobile in-direct self-propelled artillery, such as the Priest and Sexton. Which is why I primarily suggested the Hummel.
Go cry on CoH-3 forum while it in development and while new items can be added.
- Two, not one.
As for Axis lacking in variety, it's because Panther.
Panther, Panther, Panther.
That and SturmTiger. What else is there to have?
Tbh all of the stuff Axis needs is going to be in CoH3, so I don't really need to whine there.
The decision to prevent modders from adding new models is literally the silliest ♥♥♥♥ i've ever heard in my life. It's like developer copium.
Axis isn't allowed to have nice things, and what nice things it has are immediately nerfed because UKF_flare_tosser_696969696969 on reddit said it's OP, so he must be right!
I just have standards for what a game of this caliber should look like, and CoH1 and 3 (from what i've played in the pre-alpha) are both exactly that. While CoH2 pre-DLC would have qualified, it's just now it's a martyr'd corpse of what the game could have been.
CoH-2 at beginning sells a lot of DLCs, so from introduction of mod tools, devs banned custom models to not allow modders to make content that will be better than premium DLC.
Very reasonable response, seeing as modders with more passion and time can make a product better than basegame.
Just look at COH1_Eastern Front
And COH1_Modern Warfare
And COH1_Far_Far_East
Sega bought Relic and immediately said : Remove modding tools, thank you.
That's unfortunately how it is...