Company of Heroes 2

Company of Heroes 2

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Makii 8 Jul, 2021 @ 8:38am
Allied vs Wehrmacht
there are times that i wait 20-45 minutes waiting to be put in a game as allies, because nobody wanted to play allies due to quite some factors atleast at my perspective

-Allied commanders' "heavy tanks" dont even have a chance againts a panther most of the tim. Lets be honest, it shouldnt be the case. The plausible fix for this is either giving them better gun penetration, better armor and rng, or allow 2 to spawn at a cost of 25% of their original cost. So they get to be used more.
-Sturmpio and pio spam is very common and if you're not that good like me, its like to wipe out squads if not careful. The only counter i know is to use is assualt engineers with bar, assualt section and the cqc officer. Unlike the officer, those 2 are commander units with prevents me from doing for example a simcity tactic or mechanized inf. I need some tips to counter them without specific comm. early game.(skill issue)
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Le Negev (Banned) 8 Jul, 2021 @ 8:51am 
Originally posted by AVG:
-Allied commanders' "heavy tanks" dont even have a chance againts a panther most of the time.
Not really. IS-2 can fight a Panther head on, and while KV-1/Churchill cannot, at least they screen you long enough for your AT wall to do the trick.
In cases of Comet and Pershing, those tanks can fight P5, but will most likely lose (unless you have good micro in case of Comet and/or good aim in case of Pershing (talking about it's skillshot which can be shot in rapid succesion with the regular one. HVAP also has increased damage and penetration).
Originally posted by AVG:
Lets be honest, it shouldnt be the case.
Why not? Panther costs 185 fuel, and is one of the most expensive stock vehicles in the game. Also it'd probably make sense that specialised anti-tank vehicle would be good againts vehicles, right?

Originally posted by AVG:
The plausible fix for this is either giving them better gun penetration, better armor and rng, or allow 2 to spawn at a cost of 25% of their original cost. So they get to be used more.
Dude, you have tank destoryers and AT guns, use them for gods sakes. Developers gave them for a reason.

Originally posted by AVG:
I need some tips to counter them without specific comm. early game.(skill issue)
https://www.youtube.com/watch?v=4w5TeJVdhHY&ab
ShodaN 8 Jul, 2021 @ 9:25am 
Originally posted by AVG:
-Sturmpio and pio spam is very common and if you're not that good like me, its like to wipe out squads if not careful. The only counter i know is to use is assualt engineers with bar, assualt section and the cqc officer. Unlike the officer, those 2 are commander units with prevents me from doing for example a simcity tactic or mechanized inf. I need some tips to counter them without specific comm. early game.(skill issue)
You don't win at rock-paper-scissors by throwing the same stuff your opponent has chosen, but harder.

If the enemy is all out cqb, then pick them off from range. Don't try to outdo them at what they are trying to do.

When you are "not that good" then focus on improving your awareness. Lots of cqb stuff usually just counts on you making mistakes, getting outflanked and overrun, so you quickly lose entire squads. Gather info first, then act on it. Blindly running into such units or leaving a flank completely in the dark will kill you.

Btw this is also a mindset issue. A lot of people don't take the time to properly move around the map. But you definitly should. Send a weak unit out to scout, before your entire army just runs out into the open and gets caught out of postion. Having to frequently retreat will cost you much more time then having a quick look around while the rest of your units is well positioned in cover.
Last edited by ShodaN; 8 Jul, 2021 @ 9:29am
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