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Like bra, I need 12 CP for my fricken KV-2, which in most ways is weaker, the only plus to a KV-2 vs sturm tiger is that it has sustainedish fire...... but the sturm can just wipe out whole army groups..... and it doesn't take that long for it to just setup and shot (when its not rolling in and instant firing).
So yes, the Sturm tiger is OP, and I think its major fixing.
Yea its really strange, like Sturm tigers are OP as ♥♥♥♥♥♥♥♥♥♥♥♥ but you can get them at 8 CP.... Like why isn't it at least the same CP as say IS-2, or any comparable big old tank. I mean the AVRE is at least 9 CP, and its arguably worse.... KV-2s are kinda like sturmtigers, but they don't have that tac nuke option and you have to wait till 12 CP (which is kinda crazy) so AVREs are the sturmtigers only real comparable tank.
I mean I like the AVRE alot, but sturmtiger can basically rush into well defended positions with serious amounts of AT weapons, and just yeet a missile and run away while killing probably several whole squads. While a AVRE would probably do less damage, might miss, might waste a few squads and also die to said AT. I remember a few times where my AVRE fired what should of been a squad wipe shot, but it missed and didn't even hurt the stationary MG lol. Whereas Ive had sturmtigers run into my AT wall and yeet missiles and get away without losing any real amount of health.
It really needs more CP, like I don't think 12 or 15 CP is unfair, based on how insanely powerful it is, because sustained fire of big boys is weaksauce if you can instead just yeet a missile and potentially kill massive blobs of squads and just run away without much thought.
also there is ability for kv2 to shot from long range and plus it can also wipe out teams a yes also add it behind cover gg and you say strum tiger needs nerf
a yes strum tiger has ♥♥♥♥♥♥ range plus needs some seconds before shoting that gives you alot of time to doge the rocket and with the nerf that was given these days the rocket is very slow so you have alot of time
A hit from a Sturmtiger is pretty much a guaranteed wipe. The only proper way to “avoid” it is to retreat your units because it just ♥♥♥♥♥♥♥ tanks any AT. It’s a Brumm on steroids. And don’t give me that ♥♥♥♥. Wiping 1 unit every 1.5 minutes is a 240-360 MP drain, you know, every 1-1.5 minutes.
It’s also non-stop pressure on the opposing team. It makes attacking near useless because a readied ST will insta-gib any infantry and shock/damage tanks to half health.
It’s comes in at 8 CP and considering Axis dominates in 4v4 (win-rates are proven) you won’t be seeing any realistic amount of AT necessary for staving it off (especially since it comes in particularly early as commander points will be earned more quickly). If 2 AT guns can’t deal with a brumm, what makes you think it’ll be any easier with a Sturmtiger? Especially considering repair pioneers and critical repairs, which is, what? 300 HP?
You just roll up out of the FOW, fire a shot, wiping an entire unit, and roll back to repair because you can tank basically anything that isn’t multiple AT guns/TDs/ISU/AT Overwatch
If the Sturmtiger is so ♥♥♥♥♥♥♥ awful, why is it considered such a broken unit? It’s supported by one of the best doctrines in the game. Scout car acts as a cache (the exact thing OKW is supposed to have trouble with are expensive units/resources), HEAT shells demolish diving tanks, critical repairs are insanely useful, Panzer commander brings off-maps and other officer abilities to the table as well.
Your Inner-Wehraboo is showing so hard.
Go read the topic on the ST on the main forum bulletin. No one thinks the Sturmtiger is balanced.
From ShodaN:
While your topic is certainly overdoing it, there is no doubt in my mind that Elite Armor is generally too good right now (and would have been before, if the Sturmtiger was always as functional as it is now).
The Sturmtiger just means constant pressure on the receiving end with little to no effort involved when using it. It's next to impossible to lose this unit, because you can easily expose yourself, tank some hits with its armor and massive HP, then safely retreat. Ergo the best way to get rid of one for sure would be to dive it. However since you can instantly pop HEAT shells on any supporting armor, those dives are just as easily shut down.
Not to mention that you also get 221 for the early game, emergency repairs to get back 300HP and remove criticals in a pinch and the Panzer Commander in case you thought recon and off-maps were still missing from this doctrine.
2. I don’t blob.
3. A competent player will almost never miss with the Sturmtiger. They will stop firing if they don’t think the shot will hit due to the long reload. Ergo, they will always adjust for distance/time/safety when firing
5. Moving closer to a firing ST is probably the most retarded thing I’ve heard on this forum. The shot has high enough damage and AOE to wipe any squad so long as the shot lands near the squad
6. A competent player will always adjust for whether you retreat or move closer
7. Way to ignore my entire post and regurgitate unrelated verbal diarrhea instead
plus to proof that you are ♥♥♥♥♥♥ most of the time i talked about penal penal penal and you say:
(1. You know nothing about how I play. I guarantee you’re the type of person to have 3 engineers with flamethrowers, a Maxim, and 3 caches while screaming at your ally for not being able to 2v1 multiple light vehicles.)
big uffffff why am i even replying to you
Using Penals against a Sturmtiger results in a loss.
https://coh2stats.com/stats?range=month&statsSource=all&type=4v4&race=wermacht&timeStamp=1614556800
Here lies Mario, rolled and smoked on 7/20/21 for trying to argue against data gathered by a computer program with "trust me bro" as his entire argument. He died as he lived, being an enormously toxic piece of trash and attempting to get his point across with useless verbal diarrhea, all the while being beat over the head by inarguable evidence.