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Lamb (Banned) 13 Jul, 2021 @ 10:20am
[COH3] Sturmtiger OP
Sturmtiger got overbuffed for 4v4 in Version 0.01, needs nerfs. The thing just rolls up and wipes my weapons teams and there's nothing I can do.
Last edited by Lamb; 13 Jul, 2021 @ 10:21am
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Showing 1-15 of 29 comments
eclodgo 14 Jul, 2021 @ 2:00pm 
Its just ultra lame... AND ITS 8 CP

Like bra, I need 12 CP for my fricken KV-2, which in most ways is weaker, the only plus to a KV-2 vs sturm tiger is that it has sustainedish fire...... but the sturm can just wipe out whole army groups..... and it doesn't take that long for it to just setup and shot (when its not rolling in and instant firing).

So yes, the Sturm tiger is OP, and I think its major fixing.
Lamb (Banned) 14 Jul, 2021 @ 2:11pm 
Originally posted by eclodgo:
Its just ultra lame... AND ITS 8 CP

Like bra, I need 12 CP for my fricken KV-2, which in most ways is weaker, the only plus to a KV-2 vs sturm tiger is that it has sustainedish fire...... but the sturm can just wipe out whole army groups..... and it doesn't take that long for it to just setup and shot (when its not rolling in and instant firing).

So yes, the Sturm tiger is OP, and I think its major fixing.
I got a Sturmtiger to 85 kills on Nordwind of all maps recently, it comes in wayyy too early
eclodgo 15 Jul, 2021 @ 2:31am 
Originally posted by LambRam:
Originally posted by eclodgo:
Its just ultra lame... AND ITS 8 CP

Like bra, I need 12 CP for my fricken KV-2, which in most ways is weaker, the only plus to a KV-2 vs sturm tiger is that it has sustainedish fire...... but the sturm can just wipe out whole army groups..... and it doesn't take that long for it to just setup and shot (when its not rolling in and instant firing).

So yes, the Sturm tiger is OP, and I think its major fixing.
I got a Sturmtiger to 85 kills on Nordwind of all maps recently, it comes in wayyy too early

Yea its really strange, like Sturm tigers are OP as ♥♥♥♥♥♥♥♥♥♥♥♥ but you can get them at 8 CP.... Like why isn't it at least the same CP as say IS-2, or any comparable big old tank. I mean the AVRE is at least 9 CP, and its arguably worse.... KV-2s are kinda like sturmtigers, but they don't have that tac nuke option and you have to wait till 12 CP (which is kinda crazy) so AVREs are the sturmtigers only real comparable tank.

I mean I like the AVRE alot, but sturmtiger can basically rush into well defended positions with serious amounts of AT weapons, and just yeet a missile and run away while killing probably several whole squads. While a AVRE would probably do less damage, might miss, might waste a few squads and also die to said AT. I remember a few times where my AVRE fired what should of been a squad wipe shot, but it missed and didn't even hurt the stationary MG lol. Whereas Ive had sturmtigers run into my AT wall and yeet missiles and get away without losing any real amount of health.

It really needs more CP, like I don't think 12 or 15 CP is unfair, based on how insanely powerful it is, because sustained fire of big boys is weaksauce if you can instead just yeet a missile and potentially kill massive blobs of squads and just run away without much thought.
Mario 19 Jul, 2021 @ 10:04am 
Originally posted by LambRam:
Sturmtiger got overbuffed for 4v4 in Version 0.01, needs nerfs. The thing just rolls up and wipes my weapons teams and there's nothing I can do.
first of all strum tiger does not need nerf its already slow enough and has time to reload if you dont bring extra guns or spreading them out its not the strum tiger fault plus there is many ways to counter the strum tiger mines spam of AT penal ETC and you want nerf lets not talk about mobile arty that you can shot and go where ever you want and shot again or mobile light arty (US) stuard or what ever it can shot without missing and also does alot of damage to inf plus now the b4 has 3 shots which i saw people some how never miss even without vet and you still want to nerf
Mario 19 Jul, 2021 @ 10:07am 
Originally posted by eclodgo:
Its just ultra lame... AND ITS 8 CP

Like bra, I need 12 CP for my fricken KV-2, which in most ways is weaker, the only plus to a KV-2 vs sturm tiger is that it has sustainedish fire...... but the sturm can just wipe out whole army groups..... and it doesn't take that long for it to just setup and shot (when its not rolling in and instant firing).

So yes, the Sturm tiger is OP, and I think its major fixing.
lets not for get your kv2 can shot none stop and the strum tiger needs to reload aaaa needs nerf?
also there is ability for kv2 to shot from long range and plus it can also wipe out teams a yes also add it behind cover gg and you say strum tiger needs nerf

a yes strum tiger has ♥♥♥♥♥♥ range plus needs some seconds before shoting that gives you alot of time to doge the rocket and with the nerf that was given these days the rocket is very slow so you have alot of time
Lamb (Banned) 19 Jul, 2021 @ 11:07am 
I’m not going to argue with “trust me bro” as the crux of your argument. KV2 tends to damage enemy squads, often missing, maybe killing 1-2 models if you get lucky or use attack ground (which stops it from moving). It also comes in very late, is expensive as ♥♥♥♥, and not particularly great at AT past the first shot.

A hit from a Sturmtiger is pretty much a guaranteed wipe. The only proper way to “avoid” it is to retreat your units because it just ♥♥♥♥♥♥♥ tanks any AT. It’s a Brumm on steroids. And don’t give me that ♥♥♥♥. Wiping 1 unit every 1.5 minutes is a 240-360 MP drain, you know, every 1-1.5 minutes.

It’s also non-stop pressure on the opposing team. It makes attacking near useless because a readied ST will insta-gib any infantry and shock/damage tanks to half health.

It’s comes in at 8 CP and considering Axis dominates in 4v4 (win-rates are proven) you won’t be seeing any realistic amount of AT necessary for staving it off (especially since it comes in particularly early as commander points will be earned more quickly). If 2 AT guns can’t deal with a brumm, what makes you think it’ll be any easier with a Sturmtiger? Especially considering repair pioneers and critical repairs, which is, what? 300 HP?

You just roll up out of the FOW, fire a shot, wiping an entire unit, and roll back to repair because you can tank basically anything that isn’t multiple AT guns/TDs/ISU/AT Overwatch

If the Sturmtiger is so ♥♥♥♥♥♥♥ awful, why is it considered such a broken unit? It’s supported by one of the best doctrines in the game. Scout car acts as a cache (the exact thing OKW is supposed to have trouble with are expensive units/resources), HEAT shells demolish diving tanks, critical repairs are insanely useful, Panzer commander brings off-maps and other officer abilities to the table as well.

Your Inner-Wehraboo is showing so hard.

Go read the topic on the ST on the main forum bulletin. No one thinks the Sturmtiger is balanced.

From ShodaN:

While your topic is certainly overdoing it, there is no doubt in my mind that Elite Armor is generally too good right now (and would have been before, if the Sturmtiger was always as functional as it is now).

The Sturmtiger just means constant pressure on the receiving end with little to no effort involved when using it. It's next to impossible to lose this unit, because you can easily expose yourself, tank some hits with its armor and massive HP, then safely retreat. Ergo the best way to get rid of one for sure would be to dive it. However since you can instantly pop HEAT shells on any supporting armor, those dives are just as easily shut down.

Not to mention that you also get 221 for the early game, emergency repairs to get back 300HP and remove criticals in a pinch and the Panzer Commander in case you thought recon and off-maps were still missing from this doctrine.
Last edited by Lamb; 19 Jul, 2021 @ 11:22am
Mario 20 Jul, 2021 @ 1:14pm 
Originally posted by LambRam:
I’m not going to argue with “trust me bro” as the crux of your argument. KV2 tends to damage enemy squads, often missing, maybe killing 1-2 models if you get lucky or use attack ground (which stops it from moving). It also comes in very late, is expensive as ♥♥♥♥, and not particularly great at AT past the first shot.

A hit from a Sturmtiger is pretty much a guaranteed wipe. The only proper way to “avoid” it is to retreat your units because it just ♥♥♥♥♥♥♥ tanks any AT. It’s a Brumm on steroids. And don’t give me that ♥♥♥♥. Wiping 1 unit every 1.5 minutes is a 240-360 MP drain, you know, every 1-1.5 minutes.

It’s also non-stop pressure on the opposing team. It makes attacking near useless because a readied ST will insta-gib any infantry and shock/damage tanks to half health.

It’s comes in at 8 CP and considering Axis dominates in 4v4 (win-rates are proven) you won’t be seeing any realistic amount of AT necessary for staving it off (especially since it comes in particularly early as commander points will be earned more quickly). If 2 AT guns can’t deal with a brumm, what makes you think it’ll be any easier with a Sturmtiger? Especially considering repair pioneers and critical repairs, which is, what? 300 HP?

You just roll up out of the FOW, fire a shot, wiping an entire unit, and roll back to repair because you can tank basically anything that isn’t multiple AT guns/TDs/ISU/AT Overwatch

If the Sturmtiger is so ♥♥♥♥♥♥♥ awful, why is it considered such a broken unit? It’s supported by one of the best doctrines in the game. Scout car acts as a cache (the exact thing OKW is supposed to have trouble with are expensive units/resources), HEAT shells demolish diving tanks, critical repairs are insanely useful, Panzer commander brings off-maps and other officer abilities to the table as well.

Your Inner-Wehraboo is showing so hard.

Go read the topic on the ST on the main forum bulletin. No one thinks the Sturmtiger is balanced.

From ShodaN:

While your topic is certainly overdoing it, there is no doubt in my mind that Elite Armor is generally too good right now (and would have been before, if the Sturmtiger was always as functional as it is now).

The Sturmtiger just means constant pressure on the receiving end with little to no effort involved when using it. It's next to impossible to lose this unit, because you can easily expose yourself, tank some hits with its armor and massive HP, then safely retreat. Ergo the best way to get rid of one for sure would be to dive it. However since you can instantly pop HEAT shells on any supporting armor, those dives are just as easily shut down.

Not to mention that you also get 221 for the early game, emergency repairs to get back 300HP and remove criticals in a pinch and the Panzer Commander in case you thought recon and off-maps were still missing from this doctrine.
saids guaranteed wipe because you dont know how to play you dont focus of where it shots you always blob your unites not spreed them out and plus if you retreat you might retreat into its shot instead of going forward and miss the shot
Lamb (Banned) 20 Jul, 2021 @ 1:19pm 
Originally posted by Mario:
Originally posted by LambRam:
I’m not going to argue with “trust me bro” as the crux of your argument. KV2 tends to damage enemy squads, often missing, maybe killing 1-2 models if you get lucky or use attack ground (which stops it from moving). It also comes in very late, is expensive as ♥♥♥♥, and not particularly great at AT past the first shot.

A hit from a Sturmtiger is pretty much a guaranteed wipe. The only proper way to “avoid” it is to retreat your units because it just ♥♥♥♥♥♥♥ tanks any AT. It’s a Brumm on steroids. And don’t give me that ♥♥♥♥. Wiping 1 unit every 1.5 minutes is a 240-360 MP drain, you know, every 1-1.5 minutes.

It’s also non-stop pressure on the opposing team. It makes attacking near useless because a readied ST will insta-gib any infantry and shock/damage tanks to half health.

It’s comes in at 8 CP and considering Axis dominates in 4v4 (win-rates are proven) you won’t be seeing any realistic amount of AT necessary for staving it off (especially since it comes in particularly early as commander points will be earned more quickly). If 2 AT guns can’t deal with a brumm, what makes you think it’ll be any easier with a Sturmtiger? Especially considering repair pioneers and critical repairs, which is, what? 300 HP?

You just roll up out of the FOW, fire a shot, wiping an entire unit, and roll back to repair because you can tank basically anything that isn’t multiple AT guns/TDs/ISU/AT Overwatch

If the Sturmtiger is so ♥♥♥♥♥♥♥ awful, why is it considered such a broken unit? It’s supported by one of the best doctrines in the game. Scout car acts as a cache (the exact thing OKW is supposed to have trouble with are expensive units/resources), HEAT shells demolish diving tanks, critical repairs are insanely useful, Panzer commander brings off-maps and other officer abilities to the table as well.

Your Inner-Wehraboo is showing so hard.

Go read the topic on the ST on the main forum bulletin. No one thinks the Sturmtiger is balanced.

From ShodaN:

While your topic is certainly overdoing it, there is no doubt in my mind that Elite Armor is generally too good right now (and would have been before, if the Sturmtiger was always as functional as it is now).

The Sturmtiger just means constant pressure on the receiving end with little to no effort involved when using it. It's next to impossible to lose this unit, because you can easily expose yourself, tank some hits with its armor and massive HP, then safely retreat. Ergo the best way to get rid of one for sure would be to dive it. However since you can instantly pop HEAT shells on any supporting armor, those dives are just as easily shut down.

Not to mention that you also get 221 for the early game, emergency repairs to get back 300HP and remove criticals in a pinch and the Panzer Commander in case you thought recon and off-maps were still missing from this doctrine.
saids guaranteed wipe because you dont know how to play you dont focus of where it shots you always blob your unites not spreed them out and plus if you retreat you might retreat into its shot instead of going forward and miss the shot
1. You know nothing about how I play. I guarantee you’re the type of person to have 3 engineers with flamethrowers, a Maxim, and 3 caches while screaming at your ally for not being able to 2v1 multiple light vehicles.

2. I don’t blob.

3. A competent player will almost never miss with the Sturmtiger. They will stop firing if they don’t think the shot will hit due to the long reload. Ergo, they will always adjust for distance/time/safety when firing

5. Moving closer to a firing ST is probably the most retarded thing I’ve heard on this forum. The shot has high enough damage and AOE to wipe any squad so long as the shot lands near the squad

6. A competent player will always adjust for whether you retreat or move closer

7. Way to ignore my entire post and regurgitate unrelated verbal diarrhea instead

Last edited by Lamb; 20 Jul, 2021 @ 1:25pm
Mario 20 Jul, 2021 @ 1:27pm 
Originally posted by LambRam:
I’m not going to argue with “trust me bro” as the crux of your argument. KV2 tends to damage enemy squads, often missing, maybe killing 1-2 models if you get lucky or use attack ground (which stops it from moving). It also comes in very late, is expensive as ♥♥♥♥, and not particularly great at AT past the first shot.

A hit from a Sturmtiger is pretty much a guaranteed wipe. The only proper way to “avoid” it is to retreat your units because it just ♥♥♥♥♥♥♥ tanks any AT. It’s a Brumm on steroids. And don’t give me that ♥♥♥♥. Wiping 1 unit every 1.5 minutes is a 240-360 MP drain, you know, every 1-1.5 minutes.

It’s also non-stop pressure on the opposing team. It makes attacking near useless because a readied ST will insta-gib any infantry and shock/damage tanks to half health.

It’s comes in at 8 CP and considering Axis dominates in 4v4 (win-rates are proven) you won’t be seeing any realistic amount of AT necessary for staving it off (especially since it comes in particularly early as commander points will be earned more quickly). If 2 AT guns can’t deal with a brumm, what makes you think it’ll be any easier with a Sturmtiger? Especially considering repair pioneers and critical repairs, which is, what? 300 HP?

You just roll up out of the FOW, fire a shot, wiping an entire unit, and roll back to repair because you can tank basically anything that isn’t multiple AT guns/TDs/ISU/AT Overwatch

If the Sturmtiger is so ♥♥♥♥♥♥♥ awful, why is it considered such a broken unit? It’s supported by one of the best doctrines in the game. Scout car acts as a cache (the exact thing OKW is supposed to have trouble with are expensive units/resources), HEAT shells demolish diving tanks, critical repairs are insanely useful, Panzer commander brings off-maps and other officer abilities to the table as well.

Your Inner-Wehraboo is showing so hard.

Go read the topic on the ST on the main forum bulletin. No one thinks the Sturmtiger is balanced.

From ShodaN:

While your topic is certainly overdoing it, there is no doubt in my mind that Elite Armor is generally too good right now (and would have been before, if the Sturmtiger was always as functional as it is now).

The Sturmtiger just means constant pressure on the receiving end with little to no effort involved when using it. It's next to impossible to lose this unit, because you can easily expose yourself, tank some hits with its armor and massive HP, then safely retreat. Ergo the best way to get rid of one for sure would be to dive it. However since you can instantly pop HEAT shells on any supporting armor, those dives are just as easily shut down.

Not to mention that you also get 221 for the early game, emergency repairs to get back 300HP and remove criticals in a pinch and the Panzer Commander in case you thought recon and off-maps were still missing from this doctrine.
plus axis dominate because they adapt to the situation unlike some people who cry in allies there are good players in allies which makes every move from germans completely useless that means you cant put you cant do ♥♥♥♥ for every attack there is a counter there is nothing easy you want to win work hard and you will not just work hard adapt to the situation when the allies have mobile howitzer and germans dont have we dont say anything we accept and adapt in many ways we send yolo panzer 4 we send strumtroopers for sneaky arty maybe or recon when you can cover everything we do so easily bunkers mines AA plus your mobile arty can move where ever they want where ours sit still and does not move again b4 is like a strumtiger shoting 3 shots every 50 seconds or i dont know how much and wipe out tanks with almost one shot plus there is ability which you can see tanks on map makes it more easier for you to know where to hit while its repairing stop crying about strum tiger and again kv2 is alot better than strum tiger you have fire power semi arty power put it in good cover where you cant shot it from front get easy kills cover 1 2 3 points or a whole sector as i say because we cant do anything if we build pak 43 it gets destroyed easily the only way is yolo panzer 4 commander ( to use arty ability or arty ) or arty officer with arty ability again thats the only counter we have even though those can be also countered by allies arty which now makes the only usefull counter is the panzer 4 but even that can be countered with AT or mines or penal which they throw sticky C4 at a tank like what nerf you want i dont understand how a heavy tank that can reload one time is so OP when you dont see what you have in arsenal
Mario 20 Jul, 2021 @ 1:32pm 
Originally posted by LambRam:
Originally posted by Mario:
saids guaranteed wipe because you dont know how to play you dont focus of where it shots you always blob your unites not spreed them out and plus if you retreat you might retreat into its shot instead of going forward and miss the shot
1. You know nothing about how I play. I guarantee you’re the type of person to have 3 engineers with flamethrowers, a Maxim, and 3 caches while screaming at your ally for not being able to 2v1 multiple light vehicles.

2. I don’t blob.

3. A competent player will almost never miss with the Sturmtiger. They will stop firing if they don’t think the shot will hit due to the long reload. Ergo, they will always adjust for distance/time/safety when firing

5. Moving closer to a firing ST is probably the most retarded thing I’ve heard on this forum. The shot has high enough damage and AOE to wipe any squad so long as the shot lands near the squad

6. A competent player will always adjust for whether you retreat or move closer

7. Way to ignore my entire post and regurgitate unrelated verbal diarrhea instead
see the retarded part here giving it chance to run aways will give it time to reload plus if you dont get closer to kill it or flank it that makes you infront of it which makes you easy to shot at even if he miss he stuns your tank if you try to flank it that will make the tank either miss or makes it move which mean he will miss the shot or have to save the shot now you are behind the tank you do fking damage if you are lucky and the enemy player does not have any support unites like AT or tank that would be easy kill if he had you use your own penal for both AT and tanks if there is HMG smoke with mortar and do your move or arty it with katusha easy
Mario 20 Jul, 2021 @ 1:34pm 
Originally posted by LambRam:
Originally posted by Mario:
plus axis dominate because they adapt to the situation unlike some people who cry in allies there are good players in allies which makes every move from germans completely useless that means you cant put you cant do ♥♥♥♥ for every attack there is a counter there is nothing easy you want to win work hard and you will not just work hard adapt to the situation when the allies have mobile howitzer and germans dont have we dont say anything we accept and adapt in many ways we send yolo panzer 4 we send strumtroopers for sneaky arty maybe or recon when you can cover everything we do so easily bunkers mines AA plus your mobile arty can move where ever they want where ours sit still and does not move again b4 is like a strumtiger shoting 3 shots every 50 seconds or i dont know how much and wipe out tanks with almost one shot plus there is ability which you can see tanks on map makes it more easier for you to know where to hit while its repairing stop crying about strum tiger and again kv2 is alot better than strum tiger you have fire power semi arty power put it in good cover where you cant shot it from front get easy kills cover 1 2 3 points or a whole sector as i say because we cant do anything if we build pak 43 it gets destroyed easily the only way is yolo panzer 4 commander ( to use arty ability or arty ) or arty officer with arty ability again thats the only counter we have even though those can be also countered by allies arty which now makes the only usefull counter is the panzer 4 but even that can be countered with AT or mines or penal which they throw sticky C4 at a tank like what nerf you want i dont understand how a heavy tank that can reload one time is so OP when you dont see what you have in arsenal
I’m not going to read this retarded drivel. No formatting, no punctuation, no proper grammar.

https://coh2stats.com/stats?range=daily&statsSource=all&type=4v4&race=wermacht&timeStamp=1617321600

Here are winrates. Axis is easier to play, period. The win rate is right there.

If you want to look like a ♥♥♥♥♥♥♥ moron by arguing with STATISTICAL DATA, be my guest. Axis dominates in 4v4 because they are easier to play. The fact that you’re a retarded Wehraboo weighs little on game balance; it only skews your already incorrect perception of the game.
hahahaha fk you ♥♥♥♥♥♥ does not want to read because he knows i am right poor you now go cry more cry of your own incapable of thinking and adapting to situation poor you
Le Negev (Banned) 20 Jul, 2021 @ 1:50pm 
Take my award LambRam, you deserve it for destroying this fool.
Lamb (Banned) 20 Jul, 2021 @ 1:51pm 
Originally posted by Le Negev:
Take my award LambRam, you deserve it for destroying this fool.
Thank you, mighty Negev. I will force all to cope!
Mario 20 Jul, 2021 @ 6:01pm 
Originally posted by LambRam:
Originally posted by Mario:
saids guaranteed wipe because you dont know how to play you dont focus of where it shots you always blob your unites not spreed them out and plus if you retreat you might retreat into its shot instead of going forward and miss the shot
1. You know nothing about how I play. I guarantee you’re the type of person to have 3 engineers with flamethrowers, a Maxim, and 3 caches while screaming at your ally for not being able to 2v1 multiple light vehicles.

2. I don’t blob.

3. A competent player will almost never miss with the Sturmtiger. They will stop firing if they don’t think the shot will hit due to the long reload. Ergo, they will always adjust for distance/time/safety when firing

5. Moving closer to a firing ST is probably the most retarded thing I’ve heard on this forum. The shot has high enough damage and AOE to wipe any squad so long as the shot lands near the squad

6. A competent player will always adjust for whether you retreat or move closer

7. Way to ignore my entire post and regurgitate unrelated verbal diarrhea instead

plus to proof that you are ♥♥♥♥♥♥ most of the time i talked about penal penal penal and you say:

(1. You know nothing about how I play. I guarantee you’re the type of person to have 3 engineers with flamethrowers, a Maxim, and 3 caches while screaming at your ally for not being able to 2v1 multiple light vehicles.)

big uffffff why am i even replying to you
Lamb (Banned) 20 Jul, 2021 @ 6:02pm 
Originally posted by Mario:
Originally posted by LambRam:
1. You know nothing about how I play. I guarantee you’re the type of person to have 3 engineers with flamethrowers, a Maxim, and 3 caches while screaming at your ally for not being able to 2v1 multiple light vehicles.

2. I don’t blob.

3. A competent player will almost never miss with the Sturmtiger. They will stop firing if they don’t think the shot will hit due to the long reload. Ergo, they will always adjust for distance/time/safety when firing

5. Moving closer to a firing ST is probably the most retarded thing I’ve heard on this forum. The shot has high enough damage and AOE to wipe any squad so long as the shot lands near the squad

6. A competent player will always adjust for whether you retreat or move closer

7. Way to ignore my entire post and regurgitate unrelated verbal diarrhea instead

plus to proof that you are ♥♥♥♥♥♥ most of the time i talked about penal penal penal and you say:

(1. You know nothing about how I play. I guarantee you’re the type of person to have 3 engineers with flamethrowers, a Maxim, and 3 caches while screaming at your ally for not being able to 2v1 multiple light vehicles.)

big uffffff why am i even replying to you

Using Penals against a Sturmtiger results in a loss.

https://coh2stats.com/stats?range=month&statsSource=all&type=4v4&race=wermacht&timeStamp=1614556800

Here lies Mario, rolled and smoked on 7/20/21 for trying to argue against data gathered by a computer program with "trust me bro" as his entire argument. He died as he lived, being an enormously toxic piece of trash and attempting to get his point across with useless verbal diarrhea, all the while being beat over the head by inarguable evidence.
Last edited by Lamb; 20 Jul, 2021 @ 6:16pm
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