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2. Fallschirmjagers were stupid versatile when they had their panzerfaust, allowing for little counter-play against them with light vehicles.
Most elite infantry in the game is meant to be vulnerable against tanks, particularily light ones, as a counter to them (Keeping in mind the Rock-Paper-Scissor asymmetrical balance philosophy the game has.)
In essence, they were just too versatile for what they offered
It's literally the philosophy the balancing team had for CoH 2, unless I had a stroke and this post was about fallschirm panzerfausts in -CoH 3- all along
Now they not only don't have fausts but their upgraded-FG42s "drop" into the nether and vanish forever, in a strange and relatively common bug.
Utterly useless commander now. Oh well! Allies won that one, I guess. No point caring now.