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I don't know if that Apple version chart shows most played or most downloaded.
There is a small upswing in the last 3 days on 3 of those metrics. Although I cannot decipher the color scheme to figure out which those represent.
Probably the three "Today's Chart Rankings" at the bottom.
Two of those numbers are in the top 30.
Don't get me wrong, I'm sympathetic to your point. Like you, I think that the decisions being made with Godus is the reason that Godus bombed as badly as it did in the US.
Edit: But I don't think this supports your position as strongly as you might have liked.
http://www.topappcharts.com/search.php?show=category&category=Top+Games&start=0
Notice the pattern?
Edit: click the free button on the top row...
Yea, "the pattern" is "field too wide."
For top paid iPad games, most of those on the top 20 have been on the chart for longer than the chart shows. Not that paid games category is that relevant to Godus.
For top free iPad games, most on the top 20 haven't been around even as long as Godus.
For top free iPhone games, we have even more games in the top 20 that have launched more recently than Godus. Even the #3-#4 in this catagory shows recent faltering in their rankings in some category (although which I cannot decipher from the graph legend.)
Which tells me that the statistical information we need in order to interpret the Godus launch is just not available on this site in a consumable format.
Like I said-- I agree with your point-- I just don't think that this page helps support your position as strongly as you'd like.
The best you can say is that it nose dived in a couple of categories after the first week... but for all we know, that's a common experience for freemium games on iOS. You cannot, however, say that the game nose dived across the board-- since it did manage to hold a top 30 slot in two categories.
Peter loves his anylitics and probably has much better info than the chart can provide and by now must be starting to think they have made a mistake.
I certainly hope this is the case. I would like nothing better than to see 22cans revisit the PC design.
Sadly, as someone else noted, they have burned their reputation with Kickstarter backers and Early Access backers... it will be an uphill battle to win back those hearts.
I've always been in the camp that if you know you've done wrong, that you should apologize, and keep apologizing and keep making up for it until you get forgiveness. Not because you need that forgiveness, but because apologizing and making up for your mistakes is the right thing to do. I'm also not someone who will apologize for years (unless the offense really merits it-- although I would expect at that point that the other person would probably rather just cut ties with me.)
Most times I see people make a half hearted apology and then move on with a "well if you won't take my half hearted sorry, then who needs you."
As for spellweaver...was that sarcasm? And i have given a fair bit of input over the last year or so. I am not new here i am a kickstarter backer.
http://thinkgaming.com/app-sales-data/8506/godus/
That one is ok.
https://sensortower.com/ios/th/dena-corp/app/godus/815181808
sensortower seems a bit better though. (don't go and sign up for the free analytics. it's crap and dosn't actually show you anything about godus. It's for your own apps).
http://www.appannie.com/apps/ios/app/815181808/app-ranking/#device=iphone&daily=2014-08-26&type=grossing-ranks
That one has a nice few lists.
I don't think we can really draw too many conclusions just yet. it'll take another 50 or 60 days at the estimated income of 15k a day to pay for most/all of the wages of 22cans for year (I'm guessing most of them get at least 30k a year miniumum and probly more with stocks and other stuff as this is a "start up" style company. if I'm wrong and it's 60k to 80k a year each then it'll be closter to 80 or 100 days at 15k that'd be required to pay for the studio.)
Anyway. We need to wait another month or so to really see what the income is.
Even if DeNA, the publishers that 22Cans swore they would never have, take 50% that is STILL $1/4 Million every month from the US alone. For a man that thinks making money is his core responsibility that means Godus is a success, especually with a small team