Godus
Zuluknob 27 Aug, 2014 @ 12:52pm
Now will you listen Peter?
http://www.topappcharts.com/815181808/app-details-godus.php

Took all of one week to bomb in most charts. You can't blame "bullies" it's your own damn fault.
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Showing 1-15 of 23 comments
Myst 27 Aug, 2014 @ 12:54pm 
How are you beneficial in any way shape or form Zulu? MAYBE GIVE SOME IMPUT instead of a bullying statement!
Denny Crane 27 Aug, 2014 @ 12:58pm 
What you just showed is this Apple version made it to #1 in no time at all, and then like all Apple games, people get bored with it and moved on to something else. I swear this world is supporting short attention spans. You're not helping your opinion but points for TRYING to bring evidence.
I don't know if that Apple version chart shows most played or most downloaded.
Last edited by Denny Crane; 27 Aug, 2014 @ 12:59pm
Mazian 27 Aug, 2014 @ 12:59pm 
I don't think this shows what you think it shows.

There is a small upswing in the last 3 days on 3 of those metrics. Although I cannot decipher the color scheme to figure out which those represent.

Probably the three "Today's Chart Rankings" at the bottom.

Two of those numbers are in the top 30.

Don't get me wrong, I'm sympathetic to your point. Like you, I think that the decisions being made with Godus is the reason that Godus bombed as badly as it did in the US.

Edit: But I don't think this supports your position as strongly as you might have liked.
Last edited by Mazian; 27 Aug, 2014 @ 1:00pm
Zuluknob 27 Aug, 2014 @ 1:08pm 
Well...perhaps you should have a look at the other games in the charts and see how it compares...(i thought you might have thought of doing that yourselves)
http://www.topappcharts.com/search.php?show=category&category=Top+Games&start=0

Notice the pattern?

Edit: click the free button on the top row...
Last edited by Zuluknob; 27 Aug, 2014 @ 1:09pm
Mazian 27 Aug, 2014 @ 1:17pm 
Originally posted by Zuluknob:
Notice the pattern?

Yea, "the pattern" is "field too wide."

For top paid iPad games, most of those on the top 20 have been on the chart for longer than the chart shows. Not that paid games category is that relevant to Godus.

For top free iPad games, most on the top 20 haven't been around even as long as Godus.

For top free iPhone games, we have even more games in the top 20 that have launched more recently than Godus. Even the #3-#4 in this catagory shows recent faltering in their rankings in some category (although which I cannot decipher from the graph legend.)



Which tells me that the statistical information we need in order to interpret the Godus launch is just not available on this site in a consumable format.

Like I said-- I agree with your point-- I just don't think that this page helps support your position as strongly as you'd like.

The best you can say is that it nose dived in a couple of categories after the first week... but for all we know, that's a common experience for freemium games on iOS. You cannot, however, say that the game nose dived across the board-- since it did manage to hold a top 30 slot in two categories.
Zuluknob 27 Aug, 2014 @ 1:18pm 
While it is true that some games rise to #1 in the first week then drop off rapidly is not true for all free games on itunes, many maintain their position for a long time. Godus is one of the ones that has, i guess the uptick in the last few days was due to the update and the it being the weekend and bored people looking for something new to play.

Peter loves his anylitics and probably has much better info than the chart can provide and by now must be starting to think they have made a mistake.
Zuluknob 27 Aug, 2014 @ 1:20pm 
Originally posted by Mazian:
Originally posted by Zuluknob:
Notice the pattern?

Yea, "the pattern" is "field too wide."

For top paid iPad games, most of those on the top 20 have been on the chart for longer than the chart shows. Not that paid games category is that relevant to Godus.

For top free iPad games, most on the top 20 haven't been around even as long as Godus.

For top free iPhone games, we have even more games in the top 20 that have launched more recently than Godus. Even the #3-#4 in this catagory shows recent faltering in their rankings in some category (although which I cannot decipher from the graph legend.)



Which tells me that the statistical information we need in order to interpret the Godus launch is just not available on this site in a consumable format.

Like I said-- I agree with your point-- I just don't think that this page helps support your position as strongly as you'd like.

The best you can say is that it nose dived in a couple of categories after the first week... but for all we know, that's a common experience for freemium games on iOS. You cannot, however, say that the game nose dived across the board-- since it did manage to hold a top 30 slot in two categories.
I see your point, will look for wider field information to see if it holds true.
AstrobotJones 27 Aug, 2014 @ 1:28pm 
I'm actually surprised it's still under #30 in simulation games category. Maybe the type of people that play simulation games have more patience than standard mobile players? That's interesting.
Mazian 27 Aug, 2014 @ 1:38pm 
Originally posted by Zuluknob:
Peter loves his anylitics and probably has much better info than the chart can provide and by now must be starting to think they have made a mistake.

I certainly hope this is the case. I would like nothing better than to see 22cans revisit the PC design.

Sadly, as someone else noted, they have burned their reputation with Kickstarter backers and Early Access backers... it will be an uphill battle to win back those hearts.

I've always been in the camp that if you know you've done wrong, that you should apologize, and keep apologizing and keep making up for it until you get forgiveness. Not because you need that forgiveness, but because apologizing and making up for your mistakes is the right thing to do. I'm also not someone who will apologize for years (unless the offense really merits it-- although I would expect at that point that the other person would probably rather just cut ties with me.)

Most times I see people make a half hearted apology and then move on with a "well if you won't take my half hearted sorry, then who needs you."
Zuluknob 27 Aug, 2014 @ 4:10pm 
Well...the only site i can find with long term metrics is one i would have to pay for(for what they get for free from apple), so we will just have to keep an eye on it ourselves if your interested...

As for spellweaver...was that sarcasm? And i have given a fair bit of input over the last year or so. I am not new here i am a kickstarter backer.
Last edited by Zuluknob; 27 Aug, 2014 @ 4:15pm
vv [FuMM] 28 Aug, 2014 @ 12:44am 
There are actually a few reasonable sites that show a bit of info and cost nothing.

http://thinkgaming.com/app-sales-data/8506/godus/

That one is ok.

https://sensortower.com/ios/th/dena-corp/app/godus/815181808

sensortower seems a bit better though. (don't go and sign up for the free analytics. it's crap and dosn't actually show you anything about godus. It's for your own apps).

http://www.appannie.com/apps/ios/app/815181808/app-ranking/#device=iphone&daily=2014-08-26&type=grossing-ranks

That one has a nice few lists.

I don't think we can really draw too many conclusions just yet. it'll take another 50 or 60 days at the estimated income of 15k a day to pay for most/all of the wages of 22cans for year (I'm guessing most of them get at least 30k a year miniumum and probly more with stocks and other stuff as this is a "start up" style company. if I'm wrong and it's 60k to 80k a year each then it'll be closter to 80 or 100 days at 15k that'd be required to pay for the studio.)

Anyway. We need to wait another month or so to really see what the income is.
Zuluknob 28 Aug, 2014 @ 12:57am 
The appannie one is the one i found, didnt find the other two, good searching. I wonder how much of a cut DeNa takes for being publisher...
zayfard/TTV 28 Aug, 2014 @ 2:25am 
Im sure Peter is listening very carefully. And what is being said is $15K a day half a million dollars a month. For Peter this means Godus on mobile is a success as it is making lots of money. Remember Peter has said that his primary consern is to make money
Zuluknob 28 Aug, 2014 @ 2:26am 
At a guess dena takes a fair chunk of that, after all thats what publishers do, provide some up front cash for a share of the profit. Also bare in mind the point of this thread, godus is dropping in the charts. How long do you think 15k/day will last once the players hit the lack of content wall?
Last edited by Zuluknob; 28 Aug, 2014 @ 2:31am
zayfard/TTV 28 Aug, 2014 @ 2:38am 
Originally posted by Zuluknob:
At a guess dena takes a fair chunk of that

Even if DeNA, the publishers that 22Cans swore they would never have, take 50% that is STILL $1/4 Million every month from the US alone. For a man that thinks making money is his core responsibility that means Godus is a success, especually with a small team
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Date Posted: 27 Aug, 2014 @ 12:52pm
Posts: 23