Godus
Ben 2 Dec, 2014 @ 9:39am
Peter M. announces new game
Peter announced that he and 22 cans will do a new game, called the Trail.

Well maybe he+22 cans should finish Godus first.

No offence here but Peter and co persist in saying that 22cans is a small studio and they havent got this much employees so they couldn't do the PC sprint along with mobile ones, so all at a time.

Considering this I'm really surprised that it seems there is enough ressouces and time to do a completely new game?!..

bummer !

source on twitter: https://twitter.com/guycocker/status/539742548907290624

(btw 22cans can do what they want, but considering the imho miserable work you did with Godus, dont count on me to kickstart/back you again 22cans)
Last edited by Ben; 2 Dec, 2014 @ 9:40am
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Showing 1-15 of 444 comments
fabs(); 2 Dec, 2014 @ 9:53am 
It's more of an overlap if anything. We're not using a lot of the artists time at the moment, and with the move towards some more procedural stuff, there's probably going to be less level designer work too. This is pretty normal as a game enters the back half of development.

I haven't got the best words to describe it, but Brian Fargo does: https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera (his explanation about a minute into the video)
Last edited by fabs();; 2 Dec, 2014 @ 9:59am
Obliged 2 Dec, 2014 @ 10:50am 
so we have 2 ages lots of free to play mechanics agter the game was promised to go right through to the space age .....then you give pc players a bfe tool add some archers give us a few weeks of a so called sprint which will mainly be bug fixes way to go to piss off the pc community good luck getting funds for next game
Gmr Leon 2 Dec, 2014 @ 10:52am 
Er...But there still seem to be many elements missing. Won't there need to be assets made for the intervening ages, timelines and card advances, more different powers and tribes, and so on? Is there a stack of this stuff just ready to be properly pieced together into a complete game, or am I missing something?

Plus, there was talk of even revising the timeline system somewhat...Surely the gem upgrades to existing powers wasn't all there was to that, yeah?
Sjoerd93 2 Dec, 2014 @ 12:02pm 
I'm having mixed feelings about this. For me, it feels like there's still a lot of work to be done for Godus. Different powers, tribes, multiplayer, another look at the card-system, story mode, commandments, the God of Gods and I can go on for a while.

I am really hoping that another project does not influence the development of Godus. We've been told that weekly update videos would cost too much time. But now there IS time for a second project? With such a huge amount of work still to be done for Godus, this seems like an interesting move at least. Overlap or not, I am a bit sceptic.
johanchr 2 Dec, 2014 @ 2:02pm 
I have been following Godus from the shadows for quite some time and never thought I would actually post something on the Steam forums. There has been a lot of shady stuff from 22Cans but this particular announcement actually irritated me enough to actually start hitting the keys on my keyboard. And that takes a lot, as my current posting history anywhere in Steam is at an absolute zero.

G.K/Matthew/fabs, you guys really need to clarify this situation. And fast. Otherwise there is a very high probability that this will grow into a new apocalypse on the forum (and rightly so, in my opinion). And you can say goodbye to the small amount of goodwill you have slowly started to build up with the community (as a company, not directed to any individual – I appreciate the efforts made from the community managers).

Additionally, one more misstep like this if it turns out you actually consider the majority of the work to be done (that is, consider that the majority of the art assets, and in connection, all/most of the mechanics connected to this are complete), and you might well be beyond the point of recovery for our trust. And you cannot afford to take another big hit in this regard.

This is unless you actually have a huge pool of assets already in place, as Gmr Leon mentioned in the other thread. I hope that is the case, but from what I have seen following this project and with your version of iterative approach, I highly doubt that is the case.

I know you won’t respond to this, but you all know very well that the current product is nowhere near what you pitched in the Kickstarter. No amount of PR-talk or technicalities are going to persuade people with half a brain that that is the case. Everyone sees right through that, spin it as much as you want. This still needs a lot of work to come close to what you sold.

This has been beaten to death, but let's take another look at you kickstarter:

"It’s this experience we aim to reimagine. GODUS blends the power, growth and scope of Populous with the detailed construction and multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovation of Black & White."

This entire bit is questionable, but let's just focus on the bold part. Please tell me how this is even close to the reality we see? Yes, I know Hubworld got voten down in favor for the maintenance sprint and the history around it. That's not the issue, nor a legit excuse for absolute zero concrete information if you consider yourself enough done to move resources to other projects.

But I’m looking forward to see a reply with tangible evidence to prove me wrong. “We promise” is not going to cut it.

As a last note, be well aware that it is not only those that posts on the various forums that has an opinion. There are a lot of us that has been following this silently and are highly dissatisfied with how this project has been handled. And you are running out of chances to redeem yourselfs.

There. Enough incoherent rambling from my side. Everything else I wanted to say has been said time and time again by other people.
Deadspear 2 Dec, 2014 @ 3:27pm 
Originally posted by johanchr:
*snip*

Very well said.
Digital Jam 2 Dec, 2014 @ 5:01pm 
Godus is a horse, when we were promised a car.
We payed for a car. We heard the specification for a car. We were even told that this amazing car-maker would be drawing on the inspiration of other great cars that this car-maker had previously designed and we were assured.

Yet we still have this horse.
We're constantly told that the horse has many great features and that with the adittion of a couple of wheels and a cup-holder, it will become an amazing car.... but now all we have is a crippled horse with a cup stapled to one ear.
Then we're told that we can now change the speed of the horse and even remove the cup if we want.... and soon we'll get some neon pink, nose bags.

Then, we suddenly get told that the now, almost entirely untrusted car/horse manufacturer, is going to start work on a new, amazing car!
And we're still stood here, looking at this sad, crippled horse, that can barely walk and now only has one ear.

So I guess 22Cans is in the dog food business now.
AndiZ275 2 Dec, 2014 @ 6:02pm 
http://www.funandseriousgamefestival.com/english/news/peter-molyneux-announces-the-trial-at-the-fun-serious-game-festival/

"According to Mr Molyneux, The Trial will set right the aspects that went wrong with Godus, his latest project under the independent studio 22Cans. The Kickstarter-funded god simulation game ‘lacked in narrative, progress and reward.’ The Trial will be out soon, he promised."

Never again...
Praesmeodymium (Banned) 2 Dec, 2014 @ 6:58pm 
"According to Mr Molyneux, The Trial will set right the aspects that went wrong with Godus, his latest project under the independent studio 22Cans. The Kickstarter-funded god simulation game ‘lacked in narrative, progress and reward.’ The Trial will be out soon, he promised."

Yup went wrong is past tense... this implies that PM is done with godus, that doesnt mean 22 cans is done with godus but he wants the nightmare to go away, and rather than face it hopes a new project will wash away the stain.
Gmr Leon 2 Dec, 2014 @ 7:12pm 
Originally posted by Rabbitking78:
Do he really think this is going to help him getting popularity??
It's not about popularity: "The biggest responsibility of a designer, surely, is to think about the money." - Peter Molyneux
Able 2 Dec, 2014 @ 8:43pm 

Originally posted by Andi:
http://www.funandseriousgamefestival.com/english/news/peter-molyneux-announces-the-trial-at-the-fun-serious-game-festival/

"According to Mr Molyneux, The Trial will set right the aspects that went wrong with Godus, his latest project under the independent studio 22Cans. The Kickstarter-funded god simulation game ‘lacked in narrative, progress and reward.’ The Trial will be out soon, he promised."

Never again...


Possible Mr. Molyneux sees the future and is prophesizing on a subconscious level.

'Trial' is exactly what you get when hundreds or thousands of people choose to move forward with a class action...
Trenix 2 Dec, 2014 @ 8:48pm 
Here are just a few things I'm thinking about. First off, I hope that game wont be a God game, because that would be insulting and will most likely bankrupt the company. I rather have it be a tiny mobile game meant to take advantage of mindless people who have gambling addictions so they can fund Godus PC. Obviously I don't think that's a moral thing to do, but it's nothing new coming from 22cans (Godus Mobile).

Second, not only was The Trail announced recently, but apparently it will be released soon. Clearly you guys were developing two games at once even after we've been told that you guys have been giving Godus all of your attention, guess not. Sure telling us this sooner would of given you some nasty remarks, but at least you would of been honest. Now you're unreliable and dishonest, that doesn't make a successful company does it?

Just my two cents.
Rabbit 2 Dec, 2014 @ 8:58pm 
If I understand well it's going to be a small social game that is all about signification of word and caring. Nothing big, but it will need 22cans to hold server. Imagine if they got big server issu -,- .
Hardly 2 Dec, 2014 @ 9:00pm 
Originally posted by fabs():
It's more of an overlap if anything. We're not using a lot of the artists time at the moment, and with the move towards some more procedural stuff, there's probably going to be less level designer work too. This is pretty normal as a game enters the back half of development.

I haven't got the best words to describe it, but Brian Fargo does: https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera (his explanation about a minute into the video)

Sorry fabs I choked on your "back half of development". This aint anywhere near done so back to work please on the game you all havent finished yet.
Hardly 2 Dec, 2014 @ 9:01pm 
Oh and if the design is done does that mean you'll be sending the backers their copy of the design document?
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Date Posted: 2 Dec, 2014 @ 9:39am
Posts: 444