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Second, bridges are an excellent idea!
They should add some engineering features for the followers.
Tech tree: Engineering --> allowing progression through the different types of huts and houses. Branch it to allow for roads, bridges, aqueducts, or granaries and temple buildings, or mills for the grain, libraries, and hospitals, fishing villages, boats, and docks.
But I get ahead of myself.
Bridges would be a good start =)
All of these ideas are fantastic!!!! I personally play for the visual aspect of the game so these all sound like they would really make the game super fun.
Bridges are technically possible with the current engine, though I don't think we've really given it a proper try yet. Not a bad idea though!
In general, the idea of being able to remove levels benneath others opens up LOTS of possibilities, such as caves, land bridges, and overhanging cliffs!
how did you get such straight lines ?