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Several players who are in possession of an external touch/tablet device for their computer have connected it and confirmed that the game is much more responsive with such a device.
22cans should try to play to the strengths of both platforms. As opposed to assuming that the M/KB combination can adequately perform under the touch-optimized code.
Just as desktop games pushed onto a mobile environment are not typically idea, going touch-first on a desktop is also sub-optimal, as Microsoft have learned to their cost.
This one is mine[22cans.zendesk.com] - primarily aimed at sculpting. Mana collection and rock/tree removal have improved a little since but sculpting works exactly as horrible as it did in the very first alpha release.
Telling me that my PC game works very well with another type of computer that I do not own is no help. =)
Instead of a 'hold left mouse button down, and drag" it would be 'hold down 'F' key, and push/pull mouse' I can move my mouse around all day, but when I have to hold the button down while doing it, it becomes painful very quickly. I hope they can implement some of this, as it would make the game much more playable
For instance:
- If in sculpting mode, hold LMB for 1000ms while not moving the mouse.
- This locks you into sculpting mode, holding down LMB for you until you click again.
You wouldn't have to hold a mouse button or key.That would be refinement to be added after a working system was implemented.
But no such thing will happen with the current (yuck) system of chipping away at a mountain like a sparrow with obsessive-compulsive disorder.
There's nothing to refine about a turd.
Believe it or not the current terrible touch screen controls are actually an improvement, please remember "awful and horrible fruitpad UI emulation using mouse and keyboard" is an improvement to "the designer has never touched any tech other than an iphone"
one thing though. OP if your hands/wrist etc are getting tired/sore from holding down a button you might want to get that checked. on a side note. yes. I agree. holding down a mouse button repeatedly because you can only spoon out a mountain is annoying and it'd be nice to have a toggle switch rather than a pressure switch.
When I heard George was coming on board, I asked him to do his playthrough with a m&k, because the vast majority of computer owners do not have touch devices. And if you own a copy on steam and want to discuss Godus on the steam forums, you aren't talking about the iPad version.