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What they seem to have realized is that the charge move from the first doc could be rolled into the default move to avoid overcomplicating things. Also, by allowing you to select multiple warbands and easily default move them about, it seems like they may have made en masse attack move pretty easy.
If FuriousMoo or Dave could clarify if default move without a target works as an attack move, at least in the current design plans, that'd be great info to have.
If you haven't seen the first design doc, by the way, here's the link[drive.google.com] and why I think the above. See in particular charge leashed indirect, it suggests that (to me, anyway) if it's been rolled into default move, then the same result would emerge from the overlapping vision radii. Which is to say, attack move.
Yup basically this
Or at least that's my take on it. They had/still have some amazing troop management features. They did CTRL and ALT groups right for example and fairly 'intelegent' group movement when interacting with objects. The only thing that was weird was the transporters (I allmost never used them).
Also I'd like to suggest having a "tech level" value so that more "intelegent behaviour" will happen later. I'm talking about how units deal with collision detection/smarter defensive behaviour/splitting up a group into diffrent roles. Like in empire total war with units getting new tech and their behaviour changes significantly when using walls or attacking etc.