Godus
Lumikins 17 Mar, 2015 @ 12:06pm
Move to Enemy Behavior on design PDF v2
Would it be possible to add an 'attack-move' command like in Starcraft which engages the first formation your group runs across instead of having to click on individual enemy formations to attack them with your soldiers? I'm thinking this would make combat a lot better as it's hard to micromanage every individual formation on your end and manually click and choose which exact formation of the enemy to engage. Since the enemy AI is infinitely faster in response time they will be able to act as if they had attack-move and constantly deal more damage to your units by targeting them as they get close (while your soldiers are still walking and taking damage to engage one specific enemy formation)

Black & White 2 iirc had a combat system similar to the one proposed on the design v2 PDF and it made combat non-enjoyable imo as I constantly had to reclick on the combat map to have my units attack a new formation that was now attacking me. The attack-move seems a lot more intuitive and allows you to just select a bunch of troops and attack-move as one large squad without having to worry about having to micromanage and click on every single enemy formation manually.
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Showing 1-4 of 4 comments
Gmr Leon 17 Mar, 2015 @ 10:58pm 
Hm. That's not something clearly defined in the doc, but I suspect that if you were to default move a warband, the idea is they would auto attack enemies along the way. If you target one, it will ignore the others around it/near it, to attack it specifically. With march, you're given the very direct option of telling them to move to a location and ignore everything along the way there, which is distinct from no enemy targeted default move (if I understand it correctly).

What they seem to have realized is that the charge move from the first doc could be rolled into the default move to avoid overcomplicating things. Also, by allowing you to select multiple warbands and easily default move them about, it seems like they may have made en masse attack move pretty easy.

If FuriousMoo or Dave could clarify if default move without a target works as an attack move, at least in the current design plans, that'd be great info to have.

If you haven't seen the first design doc, by the way, here's the link[drive.google.com] and why I think the above. See in particular charge leashed indirect, it suggests that (to me, anyway) if it's been rolled into default move, then the same result would emerge from the overlapping vision radii. Which is to say, attack move.
FuriousMoo 18 Mar, 2015 @ 6:16am 
Originally posted by Gmr Leon:
Hm. That's not something clearly defined in the doc, but I suspect that if you were to default move a warband, the idea is they would auto attack enemies along the way. If you target one, it will ignore the others around it/near it, to attack it specifically. With march, you're given the very direct option of telling them to move to a location and ignore everything along the way there, which is distinct from no enemy targeted default move (if I understand it correctly).

What they seem to have realized is that the charge move from the first doc could be rolled into the default move to avoid overcomplicating things. Also, by allowing you to select multiple warbands and easily default move them about, it seems like they may have made en masse attack move pretty easy.

Yup basically this
Lumikins 18 Mar, 2015 @ 3:31pm 
Oh sweet - thanks both for the clarifications!!!
vv [FuMM] 21 Mar, 2015 @ 7:50am 
RTS troop management 101: If the troop management features in your game don't inclue every thing from Total Annihalation 1 then you are doing it wrong.

Or at least that's my take on it. They had/still have some amazing troop management features. They did CTRL and ALT groups right for example and fairly 'intelegent' group movement when interacting with objects. The only thing that was weird was the transporters (I allmost never used them).

Also I'd like to suggest having a "tech level" value so that more "intelegent behaviour" will happen later. I'm talking about how units deal with collision detection/smarter defensive behaviour/splitting up a group into diffrent roles. Like in empire total war with units getting new tech and their behaviour changes significantly when using walls or attacking etc.
Last edited by vv [FuMM]; 21 Mar, 2015 @ 7:51am
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