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The best thing they could do IMO is make maps with lots of enemies, piles of belief, and let you go hog wild with FoG, swamps, meteors, etc. Now that would be really fun. You just don't get to use the destructive powers at all any more, so what's the point of even having them?
So while six months ago, I would have agreed with you about how bad they were, I do see a potential light at the end of the tunnel and a feeling they could be made to work and work well, instead of scrapping them entirely.
Steam community rules strictly prohibit petition posts, so it might be a good idea to change the word "petition" to "Suggestion" or something similar so that a Steam mod doesn't look at the title and auto-lock this thread.
Agamemnon, I know 100% for certain that 22Cans do indeed take on every bit of feedback given by the community. And while it isn't possible or feasible to make every suggestion a reality for the game, constructive feedback is always taken seriously by the team. Peter said as much in the 6th Q&A video that he and Jack did.
Why has 22cans not reacted to the plethora of criticism regarding waitwalls, grinding mini-missions and linear progression, lack of strategy, lack of depth and lack of story in any meaningful way?
Sure, we have a BFE now, that allows to condense the thinly spread gameplay time into a more condensed experience. (Seriously? First we pay you money, then we have to balance the game Ourselves?!) But even a condensed fart is still a fart, if you'll allow me that metaphor. And adding sprinkles to it will not change the fact that the underlying principle of mobile-centered waitplay is inherently broken und will never be well received by PC gamers in general und the kickstarter backers especially.
Instead I get the impression that every time, those issues are brought up, the CMs go silent, close the thread and ban the OP.