Godus
XDude 29 Apr, 2015 @ 12:45pm
Bugs and suggestions
Here are a few thoughts on the (not combat) state of the game that the devs might like to do in their tea breaks :-)

* If I have a card/power selected I can't click on either the timeline or cards button without deselecting the card [x]. Thats a real pain.
* The card selection screens have massive cards, and its just not needed - rescale so everything fits on one page.
* Upgrading a power shouldn't lose the ability to use it in its less powerfull form (this is obvious in cliff sculpting where I now find myself sculping 10 layers without paying really close attention).
* Upgraded cliff sculpting is way overpowered (perhaps exponential cost with #layers?)
* Cliff scupting leads to ugly landscapes - consider randomisations, the more layers you simultaniously sculpt the less accurate the tool, this would make things pretier and help with the above. Try to avoid ever having perfectly aligned verticles....
* Lower/raise land are underpowered and have no upgrades (and only seem to have a use once in a millenia)
* Shrine of capacity seems to disproportionately reward tiny abodes/huts
* Shrines are really ugly
* Granite is pretty ugly (may just need better art)
* Settlements - allow fine tuning of whats included in a squish?
* Rain of purity - max upgrade is OP - it allows you to permarain on a large crop field to continuously generate wheat
* Holy forests - let them be denser
* Holy forests - no way to click their info without chopping them down
* abodes - there appears no way to access the icons without releasing a willing occupant
* Destroying a mine or farm leaves its (now homeless) workers still happily farming and mining which seams like an exploit
* Dead astari temples?
* Sticker system not balanced enough to allow multiple paths in the game (you always do the same thing)
* Sticker system is painful anyway, maybe swap to resource collection to unlock tech?
* Never managed to mine gems - dunno if its broken, or just takes several decades
* Having selected a group of builders, a failed order results in the group being deselected - thats just painfull if you've selected many (300 to build an ark?).
* No obvious mechanic for dealing with homeless
* Abodes could do with an "occupants return home" button.
* Follows ability to find the way from A to B is poor and needs work (and also its not obvious when 'steps' are sufficient to allow a route.
* Touch doesn't work on my beautiful lenovo touchscreen
* The UI doesn't notice if you leave fullscreen mode without using the menu (e.g. a dialogue pop up or alt-tab)
* No volcanos :-(
* No earthquakes :-(
* No techtonic faults
* UI always says "new card" on entering a new world.
* followers don't always resume an order after rain, if they didn't start it before hand
* It would be nice if you could specify the size of an abode (i.e. build a hut even if there is room for a cottage)
* Happiness penalty for too dense construction might be good?
* Its very hard to cause a spring to make a nice watercourse that persistts
* without bridges, watercourses and rivers can't coexist with your people
* Roads, Paths - I see them on the website!
* The astari can swim and scale cliffs - why?
* Water physics would be nice (e.g. springs fill up a dip to make a lake, until it flows out)
* Zoned development model on weyworld isn't that nice





Last edited by XDude; 29 Apr, 2015 @ 12:47pm