Godus
guy.thaum 30 Nov, 2014 @ 9:49pm
Building settlements
Previously the mechanic for growing settlements was any abode you could catch in the settlement circle, along with the original settlement, got squished into a bigger settlement, ten breeders per specialty class, upper limit being the size of the circle. Repeated uses of the settlement powers would drag more into the settlement until it got too big for the circle, leading to the village cards.

Now it's nearly the same except there seems to be an upper limit on how many farmers a settlement can hold. Circle logic seems to be excluding abodes that would take the settlement over a max number of the specialty class. Seems to be four on sand and five on grass for farming settlements. Got a pop up at one point suggesting something could be changed in the settlement menu, where ever that might be.

Made a mining settlement on the sand. Had a patch of eleven size two abodes that easily fit inside the settlement circle, but the circle would not select more than ten abodes. Jiggering the circle around would change which one was left out, and how it looked in preview, but it wouldn't select all the abodes within the circle. Makes a significant change in growing settlements.


Off on a tangent re: PCs and gems, wouldn't the simple solution be to make the exchange on PCs bi-directional? If I can trade five gems for 8000 belief, why can't I trade say 2000 belief for one gem?
< >
Showing 1-2 of 2 comments
guy.thaum 1 Dec, 2014 @ 8:02pm 
Doh. I'd thought those were little banners advertising the functionality of the settlement card and hadn't click on them.

Now I see they're another reason to need gems. Making settlements cost more and underlining the notion that a more capable Exchange would let one work with the need for gems without resorting to mass sacrifice of followers by letting the player trade other resources for gems.
Spiderweb 2 Dec, 2014 @ 1:23am 
Originally posted by guy.thaum:
Doh. I'd thought those were little banners advertising the functionality of the settlement card and hadn't click on them.

Now I see they're another reason to need gems. Making settlements cost more and underlining the notion that a more capable Exchange would let one work with the need for gems without resorting to mass sacrifice of followers by letting the player trade other resources for gems.

I do hope they are working on something to provide more gems as an alternate to chucking follows in the pit.

I'm worried they will just give PC player a reverse belief to gems item in the shop (which I see as a massive cop out).

Last edited by Spiderweb; 2 Dec, 2014 @ 1:24am
< >
Showing 1-2 of 2 comments
Per page: 1530 50