Godus
Trenix 26 Dec, 2014 @ 11:22pm
Add a Ecosystem
To add some major depth into the game, I think there should be ways to indirectly change our followers' way of living. Something that I'd love to see in Godus is being able to maintain a ecosystem, one were you would have to balance prey and predators or else there would be consequences. Having more variety of wildlife within the ecosystem should be more beneficial and easier to maintain for a longer period of time. This all would be a great way to have us do more things in the game before we get bored.

Here is an example of how it would work. Lets say you have very large fields in Godus, these fields would generate rabbits. If there are no predators, over time these rabbits will destroy your grassy open lands, making you unable have farms in those places. The appearance of this land should be similar to blight. To counteract this you would require to put up some rocks around the area, in return this would create a place suitable for wolves to generate which would eat the rabbits and maintain the ecosystem. Thus allowing you to have farms.

Now lets talk about an example of too many predators. Creating too many trees would generate bears, bears are a good way to maintain the wolf population and a fish population, but too many of them will hurt your own follower population. So while your people may like trees, creating too many of them is problematic. Anyway I hope you understand what I'm saying, this will keep things fun, challenging, and allow us to great a unique and beautiful environment all at the same time.
Last edited by Trenix; 26 Dec, 2014 @ 11:24pm
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Showing 1-3 of 3 comments
ToolDaddy 5 Jan, 2015 @ 12:24pm 
I think you misunderstand. You are here talking about a God game. Godus is a waiting simulator.
Rilf Danielson 10 Jan, 2015 @ 12:21am 
An ecosystem sounds interesting, it'd be nice
Joblerone 13 Jan, 2015 @ 8:44am 
Originally posted by Gnugfurious:
I think you misunderstand. You are here talking about a God game. Godus is a waiting simulator.
There are several games wherein you play "God" though not by name. Spore has a mechanic similar to this which I for one am in favor of. Trenix has the right idea, but I think it should be more explicit than that.

As opposed to rabbits/small vegetarians destroying open grassland, I say they attack your fields directly, and either slow or even damage the rate at which your crops grow, potentially attracting wolves to hurt your followers. Give them the option to domesticate ♥♥♥♥, or otherwise nurture a wild wolf population to keep the rabbits at bay.

I also personally wish there were livestock in this game for the farming settlements, I think they'd be super cute additions and I'd like to see their fields and the sheppards sending them between the streets of your little Godus villa.
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