Godus
LegendCZ 19 Dec, 2014 @ 6:37pm
You know what's funny? ...
The SimCity mobile app ...

-It have GODLIKE feeling.
-It have not any NEED to spend money at last not for these hours i play that (Not like Godus on iOS)
-It is ENTERTAINING! There are Vechicles going around. People going to work and out of work. The city just FEELS and LOOK alive! And youre just pleased looking and this this looks real!
-Reource system which is fun (On mobile not on PC platform ofcourse) But if i compare it to Godus Mobile version you dont have to dig up and searching for chest's you just need patience :)
-It's made by an EA! The company infamous from their greed and this app si MORE free then Godus one!

I mean WTH? ... WTH guys? ... Even EA can do better game compare to skills of Peter. I just feel you guys dont even trying or i don't know.

So there is my Suggestion for you devolpers.

Download APP (It's Free) Play it and look what you done wrong with Godus on iOS and also it give you (just few this is still focused for ipod's) how GOD game should look like. As i said this is more of a GOD feeling game then Godus and it's about being a mayor you'r own city! ..

thak's for reading have nice day :)

No hate, no flame just a feedback! (this is my 6th one do you keep ignoring it? Cause i CAN'T be more accurate :)) SORRY i just can't! :(
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Showing 1-15 of 26 comments
Spiderweb 19 Dec, 2014 @ 10:44pm 
EA are a larger studio and 22cans are still working on Godus. Plus Peter M stated he got stuff wrong in the free 2 play mobile versions in interviews recently).

Also GK has hinted at Godus on mobiles could still change in many ways.

Originally posted by G.K. @ 22Cans:
Originally posted by Legend - CZ:
Well where its stated a this will be Free 2 Play game? When i looked last time AND IF I remember corectly the iPad and IOs versions was about "Managing your island when you're away" I never read something about F2P game and also never ANYONE of staff told us the mobile will have MUCH HIGHER priority then damn PC gamers. And this game SHOULD BE PRIORITED in PC gaming.
We never explicitly stated that the mobile version would not be a F2P experience, as no decision had been come to about that during the Kickstarter campaign nor prior to the release of the first playable build.

Furthermore, we're still exploring our options when it comes to the mobile version for when we reach a content-complete state. After all, there are two different versions of The Sims - one with an upfront, pay once cost, the other is a free to download version supported by in-app purchases. Equally, we could include an in-app purchase that unlocks the non-F2P version of the game from within the F2P version and provide a complimentary code for this to our backers. Either approach may be something we pursue for Godus once we have Hubworld, all the Ages etc in the game,

None of that, however, is confirmed at this time and we'll be confirming our plans prior to the game's full release on Steam.

*snip*

LegendCZ 20 Dec, 2014 @ 3:39am 
Spiderweb

It's not about a Team ... the mobile game itself is not so hard to make. Also i wanted to point out on core gameplay not on that a 'game is beter cause its EA' but it is a better in mny ways of a actual gameplay.
Spiderweb 20 Dec, 2014 @ 6:24am 
Are you really saying mobile games to this quality and easy to make?

Your OP compares sim city mobile to Godus.

In that case we are still talking about a complete game based on a refined city management game that been around for decades. They are not reinventing the city building game as 22cans claim to be.

I just think your comparison is unfair, even though I do agree the gameplay ideas in Godus need a lot of work.
LegendCZ 20 Dec, 2014 @ 10:15am 
Spiderweb

I doubt a EA put much of team bigger then 22Cans to devolp mobile game.

Also i bet EA did that app much faster with a team of a same size. Also don't forget 22Cans also had finances to do this mobile game. So this is not about team of a same size. If you compare Godus and this SimCity both could be compared as a same amount of work done but with just toaly diferent mechanics.

And this is what i compare the mechanics not just job done.

OMG - Steam bug ... And it spamed my message -.- Excelent. Or it was lag cuase of sales?
Last edited by LegendCZ; 20 Dec, 2014 @ 10:20am
LegendCZ 20 Dec, 2014 @ 10:15am 
Spiderweb

I doubt a EA put much of team bigger then 22Cans to devolp mobile game.

Also i bet EA did that app much faster with a team of a same size. Also don't forget 22Cans also had finances to do this mobile game. So this is not about team of a same size. If you compare Godus and this SimCity both could be compared as a same amount of work done but with just toaly diferent mechanics.

And this is what i compare the mechanics not just job done.
Rilf Danielson 20 Dec, 2014 @ 10:38am 
Originally posted by Legend - CZ:
Spiderweb

I doubt a EA put much of team bigger then 22Cans to devolp mobile game.

Also i bet EA did that app much faster with a team of a same size. Also don't forget 22Cans also had finances to do this mobile game. So this is not about team of a same size. If you compare Godus and this SimCity both could be compared as a same amount of work done but with just toaly diferent mechanics.

And this is what i compare the mechanics not just job done.

OMG - Steam bug ... And it spamed my message -.- Excelent. Or it was lag cuase of sales?


1) We don't know that, with their staff and resources it could've been and probably was a much larger team.

2) Even if the team working on simcity was the same size of 22cans, 22cans would be split, some working on pc while others work on mobile, while EA would have a whole team the size of 22cans studios all put together working on it. Also money has nothing to do with it, you can't give one man one million dollars and have him get a game done faster than a team of 10 getting 100,000 each

LegendCZ 20 Dec, 2014 @ 10:48am 
ryry117

1)Propably but did not haved to also i did mentoied this is about mechanics and not about how much work has been done? I doubt it's harder to do a some resource system on timers then scratch the land, find stickers and THEN apply them on the cards.

2) So you want to tell me they did not producet a mobile game already? When they splited up?! All updates so far was mobile focused ;) Also if you have some "managment" you should be know HOW MUCH you will need to produce a game. Do you think just because of EA have capital does not mean they dont calculate their investment? Please ...
Last edited by LegendCZ; 20 Dec, 2014 @ 10:49am
Spiderweb 20 Dec, 2014 @ 11:40am 
You are still using totally the wrong game for a comparison.

EA are backed a totally different way, they have money until the publishers pull the plug on funding, (not kickstarted) 22cans has 22 people in the entire company. EA Has over 9000 employees (admittedly not all working on sim city) plus they had a game with working mechanics in place to start with (any of the sim city franchise).

If you drop the comparison I'm sure we'd agree the mechanic in Godus are floored.

LegendCZ 20 Dec, 2014 @ 11:53am 
Spiderweb

Yeah but KickStarter is about you have to know which amout of a need of a sucefully make a game. They reached their goal and even was on top sellers for week on Steam don't tell me this is just a few bucks. They sure had enough money to devolp a game totaly fine. EA .... Well i am sure maybe just let's say 10% worked on a game wich is 90 workers i am right? And they HAD TO start from a botom because you cant just take C++ code and make it sudenly iOS ... they had to do everything again and optimize it to iOS system.

Also if you want a compare the Feats Peter did B&W, Dungeon Keeper, Populous, Fable.

AND YOU DONT TELL ME .... 22Cans started from scratch. Peter have more than enough experice to do game same quality as a EA does. So i keep asking where the hell is a problem?

And yes i totaly agree on that.
Lord_Balthasar_Gelt 20 Dec, 2014 @ 12:00pm 
Why are we debating about the ios version of godus on steam which has the superior version
LegendCZ 20 Dec, 2014 @ 12:01pm 
Because so far iOS version of Godus and Steam one are pretty similar ... in PC version you just dont need to pay.
vv [FuMM] 21 Dec, 2014 @ 6:38am 
if you do the maths then kickstarter gave them funds for about 6months or somthing (22cans). 22cans actually has about 30 or so people working for them now, not 22. 22cans quickly went to dena to secure further funds.

I personally think that peter underestimated the costs of this game drasticly and it caught him by suprise. Unless the employees of 22cans are living on a shoe string or with their parents or own their own homes then their wages would be easily ~40,000pounds(I don't actually know standard wages for programmers etc in the UK but 40,000 is about the same as a well paid/reasonable wage in my country). This means they had about 6months to 1 year just on the kickstarter before they had to worry about outside funding. Considdering the team is now somthing like 30+ people it looks like there was a slight cost blowout.

Unfortunately what it means for us is we have a game that feels rushed to market for the iOS and android versions and is "unfinished" for the pc so far. Hopefully we'll see the current communication continueing next year.

Only time will tell.
LegendCZ 21 Dec, 2014 @ 6:46am 
vv [FuMM]

Agree with that .... But still this is total mistake of 22Cans to not count their need's

Also i think it's not so hard to devolp a mobile game so why Year and Half? Let's be honest the PC "Port" is clean mobile game. Look how many of those games were made in period of two or three months with one guy. I mean i don't saying a devolpment is not easy. But Godus is nothing special what we did not seen before except sculpting. So half of a year would be enough to devolp this mobile game honestly.

When was a stream on releasing a Godus ... most of devs were playing on Guitar and so :D Just make themself look layzy on-live. So my thought is: They had enough resources and manpower to do this game we have in two months but they did not why? Propably cause they also programed in C++ so they could post PC gamers their mobile updates to shut our mouths.

But honestly? If my theory is right. I would rather wait until mobile game is done to let them focus on PC ... but then they should not lie to us and be honest to us. So many Lies and fail fact's has been told already :/
vv [FuMM] 21 Dec, 2014 @ 6:59am 
you are half right and about 75% wrong.

The focus of this game _was_ pc for about 6 months or something. Then there was a 3 to 5 month "convesion" period where they tried to replace parts of their engine and associated librarys they where using to port the game to mobile properly. This took them way way too long because of issues with them.

Then we come to ~jan/fab of this year. Yep. mobile focused game at this point. Still lots of issues with getting some of their key promised features correct. Hubworld... scrapped at this point. Commandments? who knows. More problems with software frameworks.

This is a really new team when it comes to mobiles as well. these guys arn't new to programming mostly. (some of their team is new but there is a good core of guys/gals who are well versed in software development).

I do agree that if they had picked the right software or written it mostly from scratch then they probly would have gotten more done in the last year or two. Even if they'd just stuck with pc and ignored mobile will they had somthing worth porting. I think it would have ended up much better for them.

I also agree that it's 100% down to 22cans to figgure out a good guess and then double it to work out how much money they'd need to run a studio for a couple of years of development.
Last edited by vv [FuMM]; 21 Dec, 2014 @ 7:00am
LegendCZ 21 Dec, 2014 @ 7:32am 
vv [FuMM]

xD ... LOL ... PC focused? ARE U SERIOUS MAN? .... Every feature and so they added was mobile bassed. So dont you try to fool me like them this was pc focus .. anyone can tell you it WAS NOT PC FOCUSED from start. I dont want to be harsh but some of devolpers even admited it they did not know it will be mobile focused but in an early devolpment (Almost after release) they change their mind. So yes this game is from 80% mobile focused AT LAST.

These features never will be. They release a Worshop and then abandon it in my opinion. There is no option to have something like humbworld and ALSO workshop cause of sync.

Yes they are but even a students can do a same quality games just like home work (or group project)

That's the problem why they get so bad start and it seems it will end soon.

Yep ... it's a problem of managment i think THEY WOULD get funded but they did not cause they calculated everything wrong and get many people to anger.


EDIT:Confesion about this game has been pc focused from start - https://steamhost.cn/steamcommunity_com/app/232810/discussions/0/624076027925636492/ :)
Last edited by LegendCZ; 21 Dec, 2014 @ 7:33am
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