Godus
BFE Development Update
Hi everyone, we're intending to put an update to the BFE build on the Opt-in branch of Steam. We haven't managed to get Steamworks integration implemented just yet although that is still definitely coming (I'll be confirming an ETA in due course).

Here's a list of changes/fixes to the tool as it currently stands:
  • No more ghost temples
  • Weyworld houses are editable
  • House labels are fixed
  • Text in menu is there again

On the slate for future updates to the tool, aside from Steamworks, we have some (but maybe not all) of the following:

  • Arrow keys show more options – needs to be made more explicit
  • Ability to change beacon and shrine times
  • Ability to change the belief cost of sculpting and other god-powers
  • Ability to change the timers regarding farmer & miner spawning, as well as wheat and ore production
  • Ability to change the 24h timers on breeders with settlements

You'll have more info about our progress with this tool's development as soon as I have fresh info to share.

Change log for 6th Novemeber Update:
  • No more ghost temples
  • Weyworld houses are editable
  • House labels are fixed
  • Text in menu is there again
Last edited by G.K. @ 22Cans; 6 Nov, 2014 @ 9:00am
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.....aaaand I've just been informed this update will now be making its way to you tomorrow. Rest assured I'll keep you posted and sincere apologies for the delay - please understand that getting this tool complete and fully functional is my main priority right now.
Last edited by G.K. @ 22Cans; 3 Nov, 2014 @ 9:39am
Tigga 3 Nov, 2014 @ 9:58am 
Weyworld homes under "Lodge" size appear to no longer generate belief. Bug or "intended bug"?
Obliged 3 Nov, 2014 @ 10:00am 
woohoo no more waiting for farmers to spawn :P
twurk1703 3 Nov, 2014 @ 10:13am 
Will they also fix the issue with the newest Voyage crashing? I can't start the voyage at all, the game just crashes.
Spiderweb 3 Nov, 2014 @ 12:19pm 
Double thumbs up GK, thought there must be a few tweakable items missing :D
Gmr Leon 3 Nov, 2014 @ 2:41pm 
Sweet deal. No word on card costs though?
Obliged 3 Nov, 2014 @ 2:52pm 
or editing sticker amounts ?
AngelOfToast 3 Nov, 2014 @ 3:39pm 
The values which appear in the table when you first go to edit them don't seem to correspond to the actual default values (three hours to build a size-2 grass lodge? It's 20 minutes before you edit). I've also seen strange things after setting to default values and then quitting; sometimes when I restart, everything is messed up (a grass hut spawning 5 builders?). Resetting to defaults again caused a lot of houses to empty out completely and acquire one-hour breed times.

Hi everybody, I'm afraid that Pavle "Big Thunder" Mihajlovic - our programmer responsible for working on the BFE tool - is fallen sick (there's been a bug going round the studio this last month or so, we've been dropping like flies) and as such, we may not be able to share the BFE update with you today.

Hopefully it will come tomorrow, but may be it will be the day after - all depends on when Pavle is feeling well enough to return to work and naturally, we're reticent to ask him to work on this at home when he's supposed to be recuperating.

In the meantime, I'll keep you posted on any developments.

Originally posted by Gmr Leon:
Sweet deal. No word on card costs though?
Originally posted by Viperwayne:
or editing sticker amounts ?

Not sure, but I can ask when Pavle returns to work.

Originally posted by AngelOfToast:
The values which appear in the table when you first go to edit them don't seem to correspond to the actual default values (three hours to build a size-2 grass lodge? It's 20 minutes before you edit). I've also seen strange things after setting to default values and then quitting; sometimes when I restart, everything is messed up (a grass hut spawning 5 builders?). Resetting to defaults again caused a lot of houses to empty out completely and acquire one-hour breed times.

I'll pass that on and see if we can correct this.
Last edited by G.K. @ 22Cans; 4 Nov, 2014 @ 3:10am
MuirDragonne 4 Nov, 2014 @ 3:12am 
Hope Pavle gets well soon, George.
Originally posted by Muir:
Hope Pavle gets well soon, George.
Yes, me too!
Obliged 4 Nov, 2014 @ 4:36am 
thanks george much appreciated best regards to pav hope he makes a speedy recovery !
Diranux 4 Nov, 2014 @ 8:22am 
So are you saying that you guys put the breeder timers to 24h on purpose? or is it a bug and you are just saying we can finally fix it?
Originally posted by Diranux:
So are you saying that you guys put the breeder timers to 24h on purpose? or is it a bug and you are just saying we can finally fix it?
We haven't finished developing the tool just yet, that's why it's only on the opt-in branch. We're hoping to get this all fixed up and in your hands in the next day or two.
Gmr Leon 4 Nov, 2014 @ 9:27am 
Originally posted by G.K. @ 22Cans:
Originally posted by Diranux:
So are you saying that you guys put the breeder timers to 24h on purpose? or is it a bug and you are just saying we can finally fix it?
We haven't finished developing the tool just yet, that's why it's only on the opt-in branch. We're hoping to get this all fixed up and in your hands in the next day or two.
That doesn't answer the question though.

Diranux, given the consistency of their emergence and their relation to settlements' conditions (e.g. settlements with less than 100 population aren't hit with this, while those with more than 100 are), I would say that this is by design. Personally, I think it's atrocious regardless of platform and should be rebalanced in some way that still enables microtransactions but without punching you in the face about it.

(Before you jump George, I said regardless of platform. If ever the game becomes as I'd like, I'd prefer that its business model on mobile not be as it is now.)
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