Godus
ToolDaddy 11 Jun, 2015 @ 8:18pm
Lets make Godus
I have an unity 5 license. Lets put together an team with licenses and make this game as it was supposed to be made. I also have servers we can use for the multiplayer part. Lets all do it in our spare time. Im sure we can do it within three years. The graphics are simple, the mechanics are really not that hard.
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Showing 1-3 of 3 comments
totallyTim 12 Jun, 2015 @ 2:48am 
Go for it :D

I however usually pay companies for a game they developed, because I don't have that much spare time. Well except in this case, where I basically donated money to PMs "I want ca$h" foundation and and got poop thrown in my direction as a thank you.
Last edited by totallyTim; 12 Jun, 2015 @ 2:52am
earl_parvisjam 12 Jun, 2015 @ 10:41pm 
In order for us to actually make this game, we'd need to actually have a vague notion what Godus should be when it's completed. The most glaring problem with this project has been no concept of end-game. To start things off, we need some basics hashed out before any development kicks off:

1. Is this a single player game, multiplayer, or both?
2. How long should a "game" last or is it a single persistent play through?
3. What are victory/loss conditions?
4. What is the pacing of the game? Is it casual Zenlike or a frenetic rts clickfest?
5. How integral is online to the overall game?

If these questions can't be definitively answered RIGHT NOW, and addressed in development planning, there's no way any version of Godus will do more than flop around like a fish out of water. Even then, there needs to be a clear plan for incorporating all of them into the design plan or things won't mesh up. For example, if #5 isn't part of the base design, adding online functionality is going to require a lot of rework (and likely late stage redesign), which is why we don't have it in the current incarnation of Godus.

Iterative design isn't saying "we want to make something" and then just tacking on features until the project looks complicated enough to call complete. You come up with an idea, design what you'd like to see in the finished product, and then build toward that idea, adapting what does and doesn't work along the way. Godus has never looked beyond a few vague concepts and doesn't really know where it's going.
ToolDaddy 13 Jun, 2015 @ 12:13pm 
Any developer with free leashes should be able to make this game within reasonable time according to the ingame items first promised at the kickstarter video.
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