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How do these interact with abodes and settlement?
Is this replacing the now locked lets ask peter questions? because there are questions that have been looking for answers since october.
This seems a bit like all the other communications... you didnt like the first set of questions so ignore them for awhile and ask us our opinion again... like what are the top 3 requests for godus pc?
-YRUSirius
That said, if I'm not too late, it would be nice to know the following:
1) As probably the most requested change in the PC version, what priority do you (Konrad) put on revising the sticker and chest system for a proper resource system and would you care to share any ideas you have for its implementation?
2) Can we expect to see pets, in any form, this year and if so, can you share your thoughts on how they'll influence gameplay?
I'd really like to have my people start as cave men. The origional pitch mentioned caves as well. To facilitate this (I was talking to fabs about it before he left and there is a thread on the forums also about this) would it be possible to have 'natural' cave systems? it could be an object that appears against cliffs (3 or more layers that form a cliff).
The idea is that in the beginning your population would look for stable easy shelter like large trees or natural caves and after they develop the tech then they'd tents then huts then houses.
I actually had a nice chat with fabs about having your population being stone aged and migrating tribes people until you develop the tech to settle down.
so.
1. Will we get caves?
2. Will your population be able to move into them? perhaps some kind of randomish algorythm that assigns a population cap per cave system? Actually modelling the cave system could happen in a minecraft like way if you ever bother to implement that. Either way it can be a new abode type that can only be placed next to a cliff and that'd work fine.
3. Will people be able to dig cave systems/mines? Reusing old mines might be a good way to create man made caves.
obviously caves would be fairly defendable but not as good as a full castle etc. perhaps they can be upgraded as time goes on..
Hey DJ, we've just filmed the latest addition of Konrad's Korner last night. but I'll note your questions down and once Konrad comes back for his holiday, I'll bring them up in the next film. We won't be filming these on a weekly basis, but maybe a fortnightly basis.