Godus
Aron 12 May, 2015 @ 1:54am
22cans
Tim Rance has been removed from the 22Cans "About us" page since he is a director and a co founder from 22cans and got a 9% shareholding what does that mean in terms of the future of godus?
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Showing 1-14 of 14 comments
Aynen 12 May, 2015 @ 2:47am 
Originally posted by Aron:
Tim Rance has been removed from the 22Cans "About us" page since he is a director and a co founder from 22cans and got a 9% shareholding what does that mean in terms of the future of godus?

It makes no difference for the development of Godus. Work continues as normal.
totallyTim 12 May, 2015 @ 7:07am 
Originally posted by Aynen:
It makes no difference for the development of Godus. Work continues as normal.

Can you define normal please?
Also removing such "important" people from the roster must mean something for the company. Have they given up? Does the godus dev team now have more/less money at their disposal? Can we expect more people leaving the company?
Aynen 12 May, 2015 @ 7:34am 
Originally posted by totallyTim:
Originally posted by Aynen:
It makes no difference for the development of Godus. Work continues as normal.

Can you define normal please?

'Normal' means that the development of combat continues without hinder.
Praesmeodymium (Banned) 12 May, 2015 @ 11:21am 
Originally posted by Aynen:
Originally posted by totallyTim:

Can you define normal please?

'Normal' means that the development of combat continues without hinder.

This is your opinion with no facts to follow up, which as an official spokeperson of 22cans seems like par for the course.

Something is obviously changing desks are getting rearanged we are not getting updates anymore so saying it continues as normal is pretty much a lie from my standpoint.

You changed the definition of what normal is without letting anyone know....

And claiming this week is the same as 2 weeks before is angering becuase we were all here 2 weeks ago and havent forgotten yet.

Congratulations on the continuing PR fail.
Psychonaut23 12 May, 2015 @ 4:05pm 
Godus has had no future since well at least a year ago. It really surprises me that folks are clinging still to the idea that this will actually get a release. It's been been a dead duck for a long long time.
Originally posted by Mindless:
Originally posted by Aynen:

'Normal' means that the development of combat continues without hinder.

Or could it just be that its now become a normal situation for staff to be leaving the organisation ;)

Well, that is pretty normal.
It's called staff turnover.
MrDrPink 13 May, 2015 @ 2:54am 
Originally posted by Praesmeodymium:
Originally posted by Aynen:

'Normal' means that the development of combat continues without hinder.

This is your opinion with no facts to follow up, which as an official spokeperson of 22cans seems like par for the course.

'Normal' means that the development of combat continues without hinder
Last edited by MrDrPink; 13 May, 2015 @ 2:54am
earl_parvisjam 14 May, 2015 @ 10:45pm 
Originally posted by Dave @ 22cans:
Originally posted by Praesmeodymium:

This is your opinion with no facts to follow up, which as an official spokeperson of 22cans seems like par for the course.

'Normal' means that the development of combat continues without hinder
Do we have an ETA on when combat development is going to wind down?

It's been in development for 4+ months now and it seems like things have stalled. There really doesn't seem to be a reference point to determine what wouldn't count as "normal" in reference to pacing in this game's development. I'd love to know what abnormal development might look like for this project.
Digital Jam 16 May, 2015 @ 12:50pm 
Originally posted by earl_parvisjam:
Originally posted by Dave @ 22cans:

'Normal' means that the development of combat continues without hinder
Do we have an ETA on when combat development is going to wind down?

It's been in development for 4+ months now and it seems like things have stalled. There really doesn't seem to be a reference point to determine what wouldn't count as "normal" in reference to pacing in this game's development. I'd love to know what abnormal development might look like for this project.

Soon I suspect. Since Pavle is leaving too, now, I expect that they'll just put it out there, as is and call it done, no matter how bad it is. Like they did with the story. Then it's on to the next thing that the game needs to contain, to prevent them from being sued, that they can do with... What? Two people, left on the team now?
vv [FuMM] 16 May, 2015 @ 2:07pm 
I've a feeling (as I said in another thread) that combat will take much longer than was expected due to the requirement of a possible code base rewrite.

The pathing AI is just one aspect of a part of the code that'll need to be redone to accommodate the new paradigms of how troops interact and move.

I can't see this being a fast "sprint". Especially when the new coders are ... well.. new and will also need to learn the current code base.
Praesmeodymium (Banned) 16 May, 2015 @ 3:48pm 
And pathing has been broken and needing a fix since the earliest versions... remember when they would tell us we had 1 guy who could program pathfinding and he was working on it? well ♥♥♥♥ son its been more than a year and the followers are at least as stupid as before.
AstrobotJones 17 May, 2015 @ 3:07am 
Originally the combat sprint was reportedly only going to last a few months, however, I believe (as vv_[FuMM] stated) a lot of code needed to be added, and other existing code re-written, which we can only assume has since snow-balled into requiring far more time than previously expected - because "reasons", and employee turn-over. Of course, this all could have been communicated to us, or communicated more clearly, so that we would have understood and been privy to any roadblocks or challenges they faced; thus affording them the leeway required with less criticism of their abilities to deliver.

Although, they've never really been all that good at any of that, unfortunately. We know not why, and therefore can only assume the causes, purposes, and reasons for such inconsistent disclosure, which does nobody any good. We can only judge them on the evidence before us; and sadly (as per usual) it's not looking like we'll see anything of substance available any time soon.

Saying its disappointing is really understated. I like to think they (the real workhorses) are doing what they can with what they have - whatever it is provided to them from management in both resources and leadership - because... well, why wouldn't they?

I just can't believe it has lasted this long after so much has transpired. Something has got to give.
Last edited by AstrobotJones; 17 May, 2015 @ 3:20am
vv [FuMM] 17 May, 2015 @ 9:25am 
I'm not sure how many predictions I (and a few others) have made in regards to godus have come to pass but so far I think we are doing fairly well as I can think of about 3 off the top of my head..

The whole 'Mobile will require a dumbed down game' prediction obviously happened. I remember a few of us spotted that one.
The "oh look. a cash shop. This game will end up Pay2progress" (is there a win condition in this game yet?) prediction has also happened.
The "oh look the devs are showing off the game on ipad. That must mean we are close to an ipad launch and that's where all the development over the last year has gone" prediction also happened.
Any one know of any others? With out actual official proof we have to guess and make predictions.
Psychonaut23 17 May, 2015 @ 1:27pm 
I predict a riot!
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