Distance

Distance

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torcht  [developer] 12 Mar, 2019 @ 6:43pm
Build 6770 - Mar. 12th
Build 6770 is now available on the experimental branch! If you find any new or recurring bugs please post them below.

My biggest concern with this particular build is that I changed a decent bit of backend stuff for online multiplayer to fix issues with the default selected level in the Game Lobby. If you notice any issues with multiplayer in general please let me know. Also I'm hopeful that

For those new, here's how to access the experimental branch:
How to access the "experimental" branch of Distance

General
  • Simplified menu breadcrumb (orange dot) functionality
    • Dots now clear immediately after clicking a level set containing an "unseen" level (or car)
    • No longer saved between sessions
  • Improved how buttons in the Audio options are linked together (for keyboard or controller users)
  • Removed "Allow Audio Effects" option from Audio Options
  • Improved default mode and level selection in the Game Lobby
Bugs Fixed
  • Fixed issues where last selected level in menus wasn't being preserved between races
  • Fixed a few situations where it would say "Earn 0 medals to unlock this level"
  • Fixed bug where returning from Next Level in the Pause menu could close the host's server
  • Attempted fix for bugs with Trick menu in pause menu
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Showing 1-5 of 5 comments
Californ1a 13 Mar, 2019 @ 12:32am 
If there is an orange dot for a new map, and the same map is available in two modes, highlighting it in the level select for one mode will make the orange dot disappear for both modes. Confused me for a second when I initially had an orange dot on both Sprint and Challenge when starting this build up, went into Sprint, highlighted the new map to get rid of the dot, then went back to the main menu and no longer had a dot on Challenge.

Hitting Main Menu in the pause menu while hosting a mp server now goes back to the lobby - even though there is already a separate Back to Lobby option.

Upon making a new (secondary) profile, Legacy is still unlocked (probably because it's tied to Steam achievement rather than local profile) but all the maps inside Legacy still have the locks on the thumbnails and ??? names. You can't actually play any of the maps even though you can click into the level set for them - it does properly give the "you need gold collector achievement" popup if you try to play one of the Legacy maps.

After deleting a secondary profile (if it's the current selected one), there isn't the quick loading screen to swap back to the default profile (like there is when you switch to a secondary one), which I think is the cause of this - the mode percentages on main menu are all 0% after deleting the secondary profile, though clicking into the mode shows the proper %'s for each level set. Making a new secondary profile, swapping to it, and then swapping back to your main profile fixes the %'s (restarting game probably would too).

Returning from Garage to main menu puts the menu selection on your last selected menu option prior to Garage rather than on Garage itself (i.e. Hit Options, back, Garage, then when you return from Garage, the selection will be on Options... or hit Campaign, back, Garage, then returning from Garage will put the selection on Campaign, etc.).

When selecting a menu map from Garage on a secondary profile (with locked menu maps), there's a different popup for selecting a locked map in the sets view vs advanced view - sets view just says to "unlock in arcade" whereas the advanced view says "earn at least x medals" (none 0, proper amounts).

Returning from the Stunt pause menu tricks, now puts the selection on resume rather than back on tricks. That's probably fine though? Just inconsistent.

Doesn't look like anything too much of a big issue on this build :terminated:
Last edited by Californ1a; 13 Mar, 2019 @ 12:36am
Neko14789 13 Mar, 2019 @ 5:32am 
The Tunnel in the Editor (Roads/Tunnel/EmpirePipeEntrance) is still missing its textures, it looks likes the mesh etc. is working.
https://i.imgur.com/zu5Fkc4.png
Californ1a 14 Mar, 2019 @ 2:38am 
Few more things that have come up:

You can't hit left in the audio options with the track list selected (to try to go to the previous track) - it moves over to the sliders instead of going to the previous track.

The keybinds for pause/play, previous, and next aren't listed in the controls menu, so you have to re-make your old control scheme based on the new default if you want to use those keybinds.

For some reason, aiff encoded in 32-bit floating point format (IEEE) instead of 32-bit integer format won't play (it gets listed, but it plays as if the audio is blank). Not sure this even needs to be fixed, but it came up in discord earlier, so might as well mention it.

Swapping to a different folder and playing a different music track doesn't release the game's hold on the previous music track in a completely separate folder.
Last edited by Californ1a; 14 Mar, 2019 @ 2:39am
torcht  [developer] 14 Mar, 2019 @ 6:32pm 
Originally posted by Neko14789:
The Tunnel in the Editor (Roads/Tunnel/EmpirePipeEntrance) is still missing its textures, it looks likes the mesh etc. is working.
https://i.imgur.com/zu5Fkc4.png
Thanks for the reminder. This should be fixed in the next build.

Originally posted by Californ1a:
Few more things that have come up:

You can't hit left in the audio options with the track list selected (to try to go to the previous track) - it moves over to the sliders instead of going to the previous track.

The keybinds for pause/play, previous, and next aren't listed in the controls menu, so you have to re-make your old control scheme based on the new default if you want to use those keybinds.

Swapping to a different folder and playing a different music track doesn't release the game's hold on the previous music track in a completely separate folder.
All of these (not including the AIFF bug) should be fixed in the next build.
Retyqui 14 Mar, 2019 @ 6:49pm 
Originally posted by torcht:
Originally posted by Neko14789:
The Tunnel in the Editor (Roads/Tunnel/EmpirePipeEntrance) is still missing its textures, it looks likes the mesh etc. is working.
https://i.imgur.com/zu5Fkc4.png
Thanks for the reminder. This should be fixed in the next build.

Originally posted by Californ1a:
Few more things that have come up:

You can't hit left in the audio options with the track list selected (to try to go to the previous track) - it moves over to the sliders instead of going to the previous track.

The keybinds for pause/play, previous, and next aren't listed in the controls menu, so you have to re-make your old control scheme based on the new default if you want to use those keybinds.

Swapping to a different folder and playing a different music track doesn't release the game's hold on the previous music track in a completely separate folder.
All of these (not including the AIFF bug) should be fixed in the next build.



Does this include his first message?
If so that s better
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