Ascend: Hand of Kul

Ascend: Hand of Kul

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Heka7 23 May, 2014 @ 8:28am
Just starting, this thread is my placeholder for feedback.
First off, I would really like to be able to bind keys to my expensive gaming mouse, buuuuut I can't.
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Showing 1-7 of 7 comments
Heka7 23 May, 2014 @ 10:07am 
First, before the usual "repairs cost too much" because they do. I would like to talk about the combat. It's clumsy, and unsatisfying blocks stagger the attacker way too much where your attacks feel like your gently nuzzling your enemies to death. I like the spells but the consumable nature of the crusade spells makes them a bit frustrating and not worth the souls. Last thing I think upgrading could do more for the amount of souls it costs (at least on whites). As it stands now if this were to get an serious PvP it would be a contest of who blocks more, as while staggered you have such an upperhand that after once or twice you've already lost.

My suggestion would be to decrease the size of hitboxes and increase the weight of strikes, and maybe have a counter and a block, the counter you would press and go into a "parry" stance for a moment (a second, maybe more/less) that when hit would lead to the stagger that currently happens when hitting someone blocking. Where block would become something that you hold to take reduced damage (have the ability to dash away out of a block maybe?)

Another thing that has to do with the store, I really, really do not like the way it's set up. Rerolling through items to MAYBE find something that is both affordable and useful is just... Bad... Not to mention the steep prices on things (I guess to encourage people to spend money) is also really bad. This entire system of buying and upgrading I think needs to be revamped into something more traditional, I aplaud the devs for trying something different but it just doesn't serve to do anything in my opinion but frustrate players.

Last, the unlimited dash ability. This is neat in theory, sometimes limits on dodging can be annoying, but here all it does is make it to where I wish I had an autofire on my spacebar because I just end up spamming heavy dash attacks.

That's all for now, might (more than likely) have some more feedback after my next play session.
Last edited by Heka7; 23 May, 2014 @ 12:13pm
The Ninth Angel 23 May, 2014 @ 11:57am 
Thanks for the suggestions and feedback! It's really appreciated!
Heka7 23 May, 2014 @ 12:13pm 
You're most welcome, you can expect me to keep this thread bumped as I continue through your beta phase :D:
Heka7 25 May, 2014 @ 11:23am 
Alright I like how the repair costs were lowered, though it doesn't seem to be quite enough for the higher quality items in my opinion(purchase costs are good). Other than that finishing moves seem to come with a teleport skill, as long as I can see the floating E, I can teleport and perform a finish. That's about it other than what I had said before about crusade spells just having a large base cost instead of being consumable. Nice patch.
Heka7 25 May, 2014 @ 5:05pm 
The disconnect issue is preventing me from really doing much, but one thing I've noticed is the high price of new spells. Should either lower the cost or raise the level they unlock.

But I can't really get any deeper into the game because of constant disconnects, so I'll be taking a break till the server side issues get worked out.
Last edited by Heka7; 25 May, 2014 @ 5:05pm
Heka7 28 May, 2014 @ 8:28am 
After the latest patch I'm happy to say I'm not constantly being disco'd. Now to talk about Ogre Brutes, these "bosses" are more annoying than challenging. They attack too often and too fast to really be able to fight them at anything other than a crawl pace (at least at lower levels) I'm level 15 void with all purple items and it still takes me a good 20 minutes almost to down one of my level. If the fight was actually difficult it'd be different, but like I said it's just annoying, it only attacks maybe 4 ways and only one as far as I can tell leaves an opening (the one where he throws the boulder) other than that the fight is basically me waiting for my freeze spelll to cool down so I can get like 2-3 hits in while he's staggered from that. Which like I said makesfor a lengthy, boring, annnoying fight.

Suggestion, decrease the hit box for his attacks, slow em down a bit so that players can actually get hits in. Maybe add in where every third you take off his health he gets stunned for a few seconds, so you can deal some dmg during that period of time.

That's about it, going to take a break and wait for the next patch.
Heka7 1 Jun, 2014 @ 5:01am 
Alright, the Apex fights are another case of high numbers with little give, yes it's a "hard" fight but it's not because the actually boss is hard, it's hard because he has a swollen HP bar, and the ability to summon minions while fighting. The devs really need to learn how to do a good boss fight and not just throw 3-4 attacks on a mob that just has 10x HP. Dashing in for a hit or two every 5 minutes gets REALLY old when the boss has so much health that the fight takes the better part of an hour to finish. It's a very boring way to handle a boss.
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