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My suggestion would be to decrease the size of hitboxes and increase the weight of strikes, and maybe have a counter and a block, the counter you would press and go into a "parry" stance for a moment (a second, maybe more/less) that when hit would lead to the stagger that currently happens when hitting someone blocking. Where block would become something that you hold to take reduced damage (have the ability to dash away out of a block maybe?)
Another thing that has to do with the store, I really, really do not like the way it's set up. Rerolling through items to MAYBE find something that is both affordable and useful is just... Bad... Not to mention the steep prices on things (I guess to encourage people to spend money) is also really bad. This entire system of buying and upgrading I think needs to be revamped into something more traditional, I aplaud the devs for trying something different but it just doesn't serve to do anything in my opinion but frustrate players.
Last, the unlimited dash ability. This is neat in theory, sometimes limits on dodging can be annoying, but here all it does is make it to where I wish I had an autofire on my spacebar because I just end up spamming heavy dash attacks.
That's all for now, might (more than likely) have some more feedback after my next play session.
But I can't really get any deeper into the game because of constant disconnects, so I'll be taking a break till the server side issues get worked out.
Suggestion, decrease the hit box for his attacks, slow em down a bit so that players can actually get hits in. Maybe add in where every third you take off his health he gets stunned for a few seconds, so you can deal some dmg during that period of time.
That's about it, going to take a break and wait for the next patch.