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thoese are not players so is not pvp is just the champion of a player who ascend
but i agree that the game has alot of potential,i quit for now coz u have nothing to do after u clear all the map,no pvp no more quest no coop just an endless boring grind
if this game will have pvp maps,pvp arena ,pvp invasion of just 1 shrine of other player world,alot more maps and quest,more monsters i think it can be 1 of the best games out there with 3 milion + players
I could kill bosses in dungeons, etc easy, being level 7-9, fighting level 10-11 dungeons. But when i failed to drop that Ogre's HP below even half, like, 5 times or so in a row, i quit :P
what is the point of having light attributes (speed, precision) if if you can't even dodge that Ogre attacks? You can't step back 2 steps, avoid being smashed, come back and hit him. And if you get crushed, it takes a hour to stand up again. In the meantime while you lie on the ground moaning how much it hurts, rubbing your head and trying to stand up, he can smash you again, deeper into the ground, lol.
There are legit flaws you pointed out though. For instance the first ogre encounter is flawed in itself as its a hell of a difficulty spike. Also the fact that you can be hurt while on the ground is a bit much and I flat out hate that you limp when on low HP. The punishment for having low HP should just be having low HP. Additional punishment is just excessive and imparing movement on low HP just messes up the flow of the game.
The multiplayer seems to just be other players being able to ♥♥♥♥ with your game which sucks since they can, for instance, decide to flood the boss area with enemies that are faster than and do more damage than the boss. Spent like 20 minutes just trying to pick off the mobs some ♥♥♥♥♥♥♥ dropped into the middle of the boss area.
Also is it just me or do the AI player copy dudes seem to have some type of super armor (as in theyre unable to be interrupted) at random times?
Basically the game succeeds at being hard but not at really feeling fair. It would almost be a good thing for me but I'm bored with the combat system so its a hill I have no desire to climb lol.
Movement impairing. I think it's fine, you can just spam dash when low on health. I dash all the time anyways, because it's easier to coordinate where you run like that. lol. Mechanics of Caos running is weird, haha. It feels as if you were controling a horse that can't just turn around instantly, Caos just HAVE to go in circle, lol. What's up with this logic? So i just dash instead:) Dash switches direction instantly, like a STRAIGHT MAN should walk, not a horse, lmao.
Multiplayer. I find it fun to banish mobs to other realms, lol. I laugh every time i do that. Laugh at my enemies, other God's worshippers :D You can't spam the skill, so it's kind of balanced.
Yes, AI copy of a player is like an Elite monster. And AI Elites tend to enter this rage mode every once in a while that they cannot be interrupted for one attack or short period of time, or something. Times are not random, but when they take enough damage, they enter that mode, you just have to wait a little and come back for another combo.
I find it fun to hack and slash through mobs like that with a spice of difficulty from Elite mobs. However, the way it is at the moment, i just can't force myself to ressurect 6 times in a row and fight the same Ogre that regenerates HP every time. It's like you put so much effort into dropping down his HP, then you die at him being, say, 10% left. You ressurect, and he has full HP again. It's stupid. Maybe i had a wrong weapon equipped to fight him, idunno.
Would love if the combat mechanics were C9-like. Those are the best i have seen in an action game so far.
I like the game in a nutshell, but as pointed before, some things are causing me a headache and loss of braincells. I wouldn't mind the difficulty at later levels, like endgame, but at level 11? It's absurd. I have hopes for this game though:) Might as well collect good suggestions from players and make a one big post or something for devs to consider the feedback and ideas.
Well ofcourse, outleveling monsters becomes much easier to kill them, but it's not the point. The point is, it's unreasonably difficult this early in the game to fight it. I could just farm zones all day, level up to 16-17 -ish and come back for the ogre, but it's kind of ridiculous. It would make sense in a endgame content, but definitely not one of the first encounters with elite monsters.
Ascension is indeed in the name of the game, so there could be something more with it, something to do with Lore, endgame content, besides a plain "reset" of a character..
Not talking about the Banish skill. Thats a reasonable spell since you can only banish enemies that are meant to be in that area. I'm talking about the summon skills. Those in my experience CAN be spammed if you have multiples. I had a guy that summoned 2 sets of berzerkers (the guys that are faster than and each hit harder than the boss) and a set of spell casters in the boss area. Not fun.
If it really is a state they go into then there should be some sort of visual indication of the mob not being able to be stunned anymore otherwise it just looks like my attacks are randomly not working.
The movement imparment is just annoying. Yes you can work around it by dashing constantly but that makes me question even more why its even there if it doesnt actually impare you, it just makes the game feel worse. I just cant think of a good reason for it to be in the game beyond that initial moment when you first see it and think "wow what a nice little detail".
I dont have a problem with the boss resetting on death. If it didnt reset it would just become a corpse run (throw body at it to get a few hits in, die, repeat). I dont even have a problem with difficulty in general (I play Dark Souls and character action games all the time) but there's definitely a way to do it without it becoming a tedius mess like what this game has been.
Number 1, He has a overhead. You will notice the animation start to change and he grips the hammer or club with two hands and hoists it over his head. This cannot be blocked, not the hit, not the shockwave. Dodge it and skip back in after the clouds form. Doing so before hand will result in a hit to you.
Number 2, He has a grab. This grab is so easy to spot it is rediculous. He steps forward twice, swaying his head an din the same motion, dives his hand forward. If you don't dodge, you get grabbed and slammed to this ground. Much like most of the large enemies. This will normally result in being pounded by a secondary unblockable attack.
Hoped this helped, because the first ogre was a hassle to alot of players, not just you. But I've fought so many of them at this point, they are now pushovers.
The game doesn't exactly tell you everything you need to do to be more efficient. But I have proved it on a countless amount of times, that timed blocks do indeed keep you standing stout at times.