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I don't think the health bar is revelant at all anymore once the enemy is ready to being finished.
Granted, if you activate the finisher on a burning enemy between damage ticks, it'll still activate, but that can be anything between instantly and a split second, depending on when the last tick was, which makes it unreliable and prone to just luck and nothing else.
I'm just seeing a design flaw here if it was intended. The extra damage of burning for example is negliable compared to a single additional hit with your weapon... unless that weapon is horrible to start with of course, but I'm not talking about that special case. So I'm getting an emblem which will give me a chance to do extra damage which is pretty negliable, especially at higher levels, but will reduce the likelihood of getting a finisher executed. That's not useful and I'd argue that's way worse than getting +5% to magic damage or +5% movement speed or something like that. It's worse than getting nothing at all, actually.
As for the other issue not affecting you... that's strange, but okay. I don't know, maybe it's a client bug and shouldn't happen. I'm getting shocked/poisoned/etc. all the time while executing a finisher. Mostly by Troll Broodlings of the different varities. That's why I don't do finishers while living light/poison Broodlings are still around if I'm on a lower ED floor - you lose more health than you gain.