Ascend: Hand of Kul

Ascend: Hand of Kul

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Zijina 1 Jul, 2014 @ 10:16am
Suggestions and thoughts
First off. I like this game, been playing alot. Here are some of MY ideas that I think would make it extra awesome. And also, im playing with an xbox controller, tryed it once with k/m but it was to jerky (camera) in dungeons, and less feel. So keep that in mind.
    Minimap
  • A way to disable autorotate on minimap (its just confusing as it is)
  • Zoom in/out
  • Different map options, like overlay in different positions.

    Combat
  • Counterattack if blocked in right moment (instead of just holding block all the time) Make it rewarding.
  • Combat text. It's too small and goes away to fast. And it doesn't look cool at all. This is an easy fix!
  • More combos! Combos on heavy attack maybe?
    //Sidenote - This game would benefit for some depth in the combosystem.
  • I dont know if this is a bug or intended, but elemental damage resets any combo even when blocked. For example when using finisher move and during the animation a mob hits you and it's reset.

    Camera options
  • I would love to see zooming, different views and
  • autofollow/rotate. Dash forward in a dungeon and come close to a wall and it spins/tilts/jerks.
  • Finisher moves changes the camera, it gets annoying. Make the camera rotate back after?
  • Gamepad deadzone settings - My xbox controller is getting sensitive and can spin the camera without me doing anything. The game is really sensitive to response too on the camera so, a deadzone option would fix this (im sure im not alone)

    Textures
    Mainly good, skins on armors etc look nice, but things like grass can look horrible. Im conflicted...
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=272776372

    Running
    We all know that people dash around, havent seen one player who didn't... so why not just add run...
    Could be done by holding block and attack and he can start running after the dash.

    Repair/Forge
  • Add a UI for the items being repaired or something, because atm we need to guess and flip through the inventory to see if the items are good to go




I will add more as I think of it

/:blackmask:
Last edited by Zijina; 8 Jul, 2014 @ 5:22am
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Showing 1-5 of 5 comments
The Ninth Angel 1 Jul, 2014 @ 10:19am 
This is great! We'll actually be disabling the auto-rotate in the map soon :)
Thanks for the rest of the suggestions, we'll look into them!
Zijina 1 Jul, 2014 @ 10:23am 
Keep up the good work! I will add a screenshot of the texture thing when im done playing
Mr Windblade 1 Jul, 2014 @ 7:41pm 
I'd love to see a dodge roll alternative to the dash (perhaps performed by block+Strong Attack) that would offer brief invulnerability during, but leave the player vulnerable during the recovery period. It would reward skillful play and make melee viable against those nasty ogres.
EfultXD 2 Jul, 2014 @ 11:22am 
I agree with your suggestions! It is still in beta and a work in progress but i think if they listen to the gamers that know how a RPG should be formatted it will be a great game!
Zijina 8 Jul, 2014 @ 5:23am 
Updated with combat (combos) and Repair/Forge
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Showing 1-5 of 5 comments
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