Mudborne

Mudborne

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Alchemist Adding Extra Mud Effects
The alchemist can sometimes give you additional mushroom effects even without said mushrooms chosen, these effects do indeed work. It appears that its holding onto old selections even after being cleared because the extra effects seem to always come from a batch I made prior before clearing and making a new batch. Not super common but has happened a few times.

Images below show two sets of mud made using the same singular mushroom, one showing the proper effects, one showing the leftover extra effects that sometimes occur.
https://imgur.com/a/Ipjb5Wv
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Showing 1-6 of 6 comments
ellraiser  [developer] 3 Apr @ 3:38am 
There was an old bug with the alchemist where it would not clear selections properly - are these old magic mud items you've had around for a while that could of been made in a previous patch?
Originally posted by ellraiser:
There was an old bug with the alchemist where it would not clear selections properly - are these old magic mud items you've had around for a while that could of been made in a previous patch?

Nope brand new were made yesterday, all new muds including new hybrids, freshly collected mushrooms, and new powders. I only got the alchemist recently, and with getting all hybrids and such am using it much more than before but every case has been within the past few days with the screenshot from my yesterday play session.
ellraiser  [developer] 4 Apr @ 11:39am 
Originally posted by SpectralHauntings:
Originally posted by ellraiser:
There was an old bug with the alchemist where it would not clear selections properly - are these old magic mud items you've had around for a while that could of been made in a previous patch?

Nope brand new were made yesterday, all new muds including new hybrids, freshly collected mushrooms, and new powders. I only got the alchemist recently, and with getting all hybrids and such am using it much more than before but every case has been within the past few days with the screenshot from my yesterday play session.

Hmm could you send me your save as well pls? Either via the form or directly to ell@tngineers.com
Originally posted by ellraiser:
Originally posted by SpectralHauntings:

Nope brand new were made yesterday, all new muds including new hybrids, freshly collected mushrooms, and new powders. I only got the alchemist recently, and with getting all hybrids and such am using it much more than before but every case has been within the past few days with the screenshot from my yesterday play session.

Hmm could you send me your save as well pls? Either via the form or directly to ell@tngineers.com

Sure thing, went ahead and submitted it via the form!
ellraiser  [developer] 7 Apr @ 7:14am 
Originally posted by SpectralHauntings:
Originally posted by ellraiser:

Hmm could you send me your save as well pls? Either via the form or directly to ell@tngineers.com

Sure thing, went ahead and submitted it via the form!

Thanks! I tried playing around with your specific alchemist (on 1.1.1) but I couldn't find any way to make a magic mud that had these 'empty' mushrooms added to it. I tried clearing other mushrooms from the selection in a few different ways, or overwriting them, but I always ended up with a mud with just the mushrooms selected rather than anything hidden/leftover.

Could you see if you could replicate the issue - and if so how you did it?
ellraiser  [developer] 9 Apr @ 3:39am 
Ah found the issue, didn't pickup on that you were using gamepads! Should be fixed now in 1.2.2
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Date Posted: 3 Apr @ 2:17am
Posts: 6