Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The same goes for ships, they are tied to the skin.
Would be awesome if we can choose which vehicle we want to use.
Ill just remove the "(sound)" part from the title to emphasize on the request for generally better asset management. Although i think that adding ships through a mod does not necessarily make that much of sense, as it also has to kinda work with the color gradient thingey the skin uses and stuff.
But hey, perhaps the dev can think of a smart solution for all kinds of assets. Its not me coding the updates after all ^^. So one can hope for the best.
do it
Take a look at one of the puzzle modes (like vegas.lua) for an example. Mods can load things usually reserved for skins inside their "OnRequestLoadObjects() " function. If skins then later load things with the same name, the skin version of the asset will override.
Well, it only took you a year minus 10 hours XD.
Ill take a crack at it once i finish my exams for this semester.