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There is no player skill involved, so there should not be any extra effect added to it.
What about ships which do not have a cloaking device ?
Besides, the game is already too easy.
And "sneaking" comparison is quite silly :) There isn't any skill involved in sneaking in most typical rpgs. Its not about skill, its about your dedication to sneaking. If you dismissed raw power and took a ship that is fragile but agile and cloaked, if you spent money upgrading cloaking and skills for it (as i mentioned at start, something like that needed. Passive or active ones, maybe officers that give you cloaking bonuses or special items. Something to choose from). Then you should be rewarded by extra effects. Which are quite logical too. Being invisible make it easy to target vital systems or sneak a group of troopers on a ship. Etc.
Basic idea is that i'm not offering minor tweaks, i'm offering full rework of cloaking mechanics.
No you do not. You are just asking for god mode.
There are no skills, no drawbacks, no counters in your proposal.
And the way you see things - i don't really feel any need to argue with you about anything. So have a good day.
There are already things you can do to enemies while cloaked, like:
-toss mines
-attack with your wing
-use any offensive power you have that is not a missile or a gun (like the rift from the engineer).
cloak also lets you do easy hit and run tactics; you barely have to move before you can cloak again after an attack many times.
I rather thought the mechanic for offensive advantage to cloak was already there.
Offensive powers that are currently in a game are all buff-like or debuff-like. Except for rift. Thats what i was talking about when i said "lets add skills" - i meant that we need more variety of those powers and for everyone, not only for 1 class.
Attacking with your wing from stealth is there and works but feels kinda broken.. All that i was talking about implied a fail-state. Extra crits and you go out of stealth. System disable attempt and it can fail and your systems will end up being disabled. Etc. I never had a downside to attacking with my wings from stealth.
And mines yeah. I never used them when i wrote that post, but yeah you can do that ) All that i'm saying is that i feel its not enough and more can be done.
And about shields - good idea. Agree on that one. Cloaking should be powerful, but flimsy and risky. As i see it at least.
there are lots of skills and abilities that work to try and disable systems, including the crit damage system itself, so again, something like increased crit on stealth, or increased chance at system damage should not be hard to mod.
start clawing your way through the skill files and scripts and it should become obvious fairlly quickly whether or not you can do something like that.
LGM put up a modding tutorial for the basic stuff, and there is a decent modding forum on their website. the files are very easy to read, and mostly straightforward to edit with something like notepad ++.
I agree you could add more depth to stealth combat without breaking stuff. I think a really easy one to mod might be that your fist shot while in stealth is always a critical hit. this of course would apply to enemies as well... like all those raiders that drop out of cloak to waylay you on your way. all of their first shots would be crits... that could get nasty.