Starpoint Gemini 2

Starpoint Gemini 2

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Ruges 6 Nov, 2015 @ 7:17am
Warlords: indestructability
Basically nothing should be indestructible. I think its a poor design choice to make objects indestructible. If a player wants to burn the universe down he should be allowed to. The only reason we have these indestructible objects is so players dont destroy some station that is part of a questline and now that quest is broken for him. But this is a sandbox, and somtimes we like to create our own story.

"Puting indestructible objects in a sandbox world, is like puting giant rocks in a sandbox" -Ruges

Instead of making objects indestructible make them stronger. 100 or 1,000, or 10,000 times stronger (IE they are not going to be destroyed by mistake. A player is making a choice to destroy that object). By all means give the player a warning that destroying this object may effect quest lines. Even better would be to code it so if that is a quest involved station or object. that the quest would then spawn at the nearest apropiate station / object.
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Geek 6 Nov, 2015 @ 8:16am 
I think you are underestimating the difficulty to do this without breaking anything.

If nothing is invicible, then the universe is potentially empty.
Even if you do not get that far, not everything can be replaced.
Ruges 6 Nov, 2015 @ 8:57am 


Originally posted by Geek:
If nothing is invicible, then the universe is potentially empty.
Exactly. Somtimes you just want to watch the universe burn.

Originally posted by zzokalj:
Conquer Territory. Gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Reinforce conquered regions to defend themselves.

All of this might already be possible since they did say that we could conqure the entire gemini sector. Which means at the very least captureing enemy stations if not destroying them.

One of the things I always hated in the X series was you could never really build your empire into an empire, Other then some production empire that had a navy to protect it. You could always clear a sector and build your own buildings. but the original owners would still spawn in that sector. Even if you destroyed every other sector that the owner had. I am really hoping this game solves that problem.

It is going to be interesting to see how they handle planets. While your fleet of X amount of ships should be able to blockade a planet (thus making it so they cannot rebuild the stations you destroyed). Conquring a planet is somthing else. Are we going to have to build massive factories to build droids. and the send out flotillas with millions of droids to conqure planets?

"or conquer the entire Gemini sector" This one little line has me pretty excited about the whole thing.
Geek 6 Nov, 2015 @ 9:10am 
The conquest feature not mean the game will have nothing else, especially plot critical objects or NPCs.

It also does not require the ability to wipe out everything. There are other options : capturing, surrender, etc

From what I am reading, it will to subject to very specfic rules in Warlords (scripted chain of events), so I doubt the player will automatically get any destroyed sector.

Last edited by Geek; 6 Nov, 2015 @ 9:13am
probe 7 Nov, 2015 @ 10:46am 
I think some constants are needed for a sandbox game. Like you can't remove/demolish buildings in Skyrim or GTA. Removing content is sort of counter-intuitive for game developers. They want to show off their work and honestly...who wouldn't?

I could see some strategic usage of your suggestion in Warlords (say you have taken over a station in a sector that's seperating you and your enemy. Being able to "raze" (or disassemble...maybe for a return on credits, modules, ressources or whatever will be possible) that station to not have to constantly defending it (conquer, then lose it, conquer it again etc...).

If the game could allow for setting up probes (get it? This game's gonna need probe(s)) to detect enemy movement in a sector or smaller outposts that required less maintenance than a large station there could be some smart way to implement it. But I'd hope it had some sort of strategic layer build in rather than just shooting everything up "because it's possible".

Well anyways; It could be done. But it's very hard to really speculate about (as I tried) as we haven't gotten any clue as to how deep the strategic gameplay will be.
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